marți, 28 iunie 2011

NeoAxis Engine 1.0 released ...

NeoAxis Group released NeoAxis Engine 1.0.
NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
NeoAxis Engine run on Windows, Mac OS X and Linux.
NeoAxis Group has included a set of already accomplished various game types like: First-person shooter, Third-Person Shooter, Real-time Strategy and Arcade
You only pay for commercial use and only once ,but developing with NeoAxis is free.
See next video updated by NeoAxisGroup:


The following IDE are supported for the development:
  • Microsoft Visual C# 2008/2010 Express - free development framework from Microsoft.
  • Microsoft Visual Studio 2008/2010 - paid development framework from Microsoft.
  • SharpDevelop - free development framework.
  • MonoDevelop - free development framework.
Read more :here.

sâmbătă, 18 iunie 2011

The SDK for Kinect is released .

For those who use an Xbox 360 Kinect, we have a good happy.
It is released the beta of the Windows SDK for Kinect.
The API is for C + +, C # and Visual Basic.
Maybe seven months after the Kinect Because WAS officially hacked.
Read more here.

miercuri, 15 iunie 2011

OpenSceneGraph - features

On 8 June 2011 , a new release of OpenSceneGraph (OSG) it is announce .
Today I read on internet about these enhancements:
Uniform variable performance enhancements.
Support for OpenGL multisample textures using the GL_ARB_texture_multisample extension.
OcclusionQueryNode support for multiple parent Camera nodes (including render to texture operations).
A new command line option for the osgconv application. "--use-world-frame" causes osgconv transformations to operate in the world, rather that the bounding volume, coordinate space.
New notification macros to avoid inefficiencies in STL stream implementations.
A new export option for the .OSG file format plugin. "OutputRelativeTextures" exports texture images to a subfolder of the exported model file.
Several updates and fixes to the .3DS file format plugin.
...

You can see some screenshots , here .
It seems that the development team is moving quickly, considering the evolution of this software.