sâmbătă, 21 decembrie 2013
marți, 29 octombrie 2013
If you deal with Poser 3D under Windows OS then MakeHuman it's working well under Linux OS.
Now new features comes for us and can be used under svn.
The MakeHuman told us :
New feature available in svn (and in the nightly build 6277): the eyebrow library. Just some basic types at the moment, but more complex models will be added in the next weeks.
Read more about this here.
luni, 28 octombrie 2013
Hey fans! Looks like we hit $33,251 in donations! We at Wildfire Games want to extend our gratitude to everyone who donated and who worked hard to spread the word about our game and this fundraising campaign. The sum we raised for this campaign dwarfs all of our past fundraisers combined. We are very happy to have raised this much and we'll be putting your donations to good use in the year ahead as we hire our programmer for a full 12 months of work.
The www.indiegogo.com it's a good choice to maintain your project and to raise money ...
The game can be also help from website donate page.
I saw this game I like very it. This remember me about Age of Empires but is more good ... Also is working well on Linux OS . Few weeks ago I test it with NVIDIA FX 5500 and CPU Athlon XP 1700+ ... working well , no errors or something else for player.
Now Wildfire Games, the international group developing 0 A.D. - Empires Ascendant with new features ... See this video from play0ad youtube channel ...
vineri, 18 octombrie 2013
NVIDIA show us in the next video how will working.
The FLEX come with :
- interaction between different effects
- fluids and particles
- soft bodies and clothes
... and also FLEX will included in the PhysX SDK.
sâmbătă, 5 octombrie 2013
You can download Linux nvidia drivers from : nvidia 32bit nvidia amd64 nvidia solaris-display nvidia linux-display-ia32 nvidia freebsd-x86 nvidia freebsd-x64
... and Windows 64 drivers from : windows 64bit
miercuri, 25 septembrie 2013
The new Cintiq 13 HD tablet from wacom it's a great tablet.
The price it's €899.90 and come with some features and technology like : a-Si Active Matrix TFT LCD (IPS), displayable Colors (maximum 16.7 million), contrast ratio 700:1, and more...
See the next video about this tablet.
Also you can see this great speedpainting by Daniel Lieske - a digital artist with over 10 years of experience in computer game graphics.
Regular version of FurryBall contains Standalone renderer, Network renderer and BOTH FREE Maya and Max plugin (still in Beta version). Regular licence is PERMANENT and NODE locked. At the moment FurryBall is Windows ONLY.
You can use with a free or can buy it from here.
luni, 16 septembrie 2013
Seam the team need some help ...
We have enough money to fund Ivan's work until November 1st 2013, but our goal is to continue intensive development of Synfig as long as possible. That's why we have decided to start a fundraising campaign.
Read more about the-synfig-fundraising-campaign
duminică, 8 septembrie 2013
The GLSL data types it's like variables or any types of data from programming language.
Let's show you this types versus C data types:
This are the uniform variables and can be treated as constants... so cannot be changed.
bool -- int conditional get true -- or false. int -- int signed integer. float -- float single floating-point scalar. vec2 -- float Two component floating-point vector. vect3 -- float Three component floating-point vector. vec4 -- float Four component floating-point vector. bvec2 -- int Two component Boolean vector. bvec3 -- int Three component Boolean vector. bvec4 -- int Four component Boolean vector. ivec2 -- int Two component signed integer vector. ivec3 -- int Three component signed integer vector. ivec4 -- int Four component signed integer vector. mat2 -- float 2x2 floating-point matrix. mat3 float 3x3 floating-point matrix. mat4 -- float 4x4 floating-point matrix. sampler1D int for accessing a 1D texture. sampler2D -- int for accessing a 2D texture. sampler3D -- int for accessing a 3D texture. samplerCube -- int for accessing a cubemap texture. sampler1DShadow -- int for accessing a 1D depth texture. sampler2DShadow -- int for accessing a 2D depth texture..
The uniform variables are used when is passed from OpenGL app to the shader.
This can only be used with vertex shaders.
The atributes are position, normals, texture coordinates all you can use with GL_ARB-vertex_program.
The GL_ARB-vertex_program holds slots and after overwritten the attribute is lost.
The attributes can be:
Let's see one simple example
arrays, structures, float, vec,vec,vec, mat,mat,mat
In OpenGL you used something like this:
The link between shader and opengl source code using slot is:
... glBegin(GL_TRIANGLES); ... glVertex3f(0,1,0); glNormal3f(1,0,1); glVertex3f(0,1,0); glNormal3f(1,0,0); ... glEnd(); ...
this will pass the my_attribute to shader program (my_program) using a slot (any_slot).
... int any_slot= 7; ... glBindAttribLocationARB(my_program, any_slot, "my_attribute"); ... glBegin(GL_TRIANGLES); ... glVertex3f(0,1,0); glNormal3f(1,0,1); glVertex3f(0,1,0); glNormal3f(1,0,0); ... glEnd(); ...
To working ( access ) with the attribute in shader source code , just use this:
Can you see I sent with vec3 type because the glVertex3f has 3 float so is need to be three component floating-point vector.
attribute vec3 my_attribute;
This are used most to send data from vertex shader to fragment shader.
The most common example is texture coordinates from vertex shader to fragment shader.
But about how it's vertex and fragment shader in the next tutorial.
duminică, 25 august 2013
"Gamescom is insane. Multiple giant halls filled with video games, besieged by 200,000 people, all jostling for hands-on time – and swag. While E3 is generally thought of as the industry's major event, this Cologne-based behemoth is the true, public-facing epicentre of the gaming year."
You can see some videos with the most wanted games.
I also like the new Batman: Arkham Origins - Nowhere to Run
Very nice idea with the Murasaki Baby
And also Watch Dogs...
vineri, 16 august 2013
Read the full article :
luni, 12 august 2013
joi, 25 iulie 2013
Team Corona introduce Vungle as our new Corona Plugin partner.
Vungle is a video monetization platform that connects advertisers and developers to achieve breakthrough levels of monetization and user engagement. Our goal is to help developers increase revenue without compromising their app’s UX.
Corona developers can take advantage of Vungle.
As we know the Plans and Pricing of Corona SDK start with: free account and come with $49 - Pro, $79 (Enterprise-Small Business) and $199 (Enterprise-Unlimited).
This prices is for developer/month and billed annually.
The Corona is simple to use so can be a good way to help developers increase revenue.
The Ubisoft Entertainment come today with and new rebirth of the legendary Prince of Persia Classic.
The game has 14 levels rendered in visually-stunning 3D , 15 weapons and what is great : follow the epic storyline of the original game.
The Khronos Group announced new releases: OpenCL 2.0 and OpenGL 4.4.
Most of us working with OpenGL and maybe OpenCL and that can be good news.
As you know the OpenGL come long time ago and OpenCL is new in development.
About OpenCL you can read here.
The OpenGL reference can be read also here.
The Khronos Group come also with many features to development like:
OpenGL ES, WebGL, WebCL, COLLADA, glTF, OpenVG, OpenSL ES, OpenMAX AL, OpenMAX IL, EGL, StreamInput, OpenVX, CameraOpenGL SC, OpenMAX DL, OpenKODE, OpenWF, OpenML...
joi, 18 iulie 2013
SculptGL is a useful WebGL application for 3D sculpting.
You can import and export your meshes into OBJ files.
It's came with some features like dynamic subdivision, decimation, uniformisation and adaptive sculpting.
You can test it here.
sâmbătă, 29 iunie 2013
marți, 25 iunie 2013
This is the wireless stylus that makes taking notes on an iPad seem as natural as writing freehand with pen and paper.
Very nice device . You can read more about this device here.
This is one picture with the iPad Pen, the price : $169.95.
I don't have one iPad so don't tell you more.
I try to see it on youtube and this is the result , thank's TheJoLProductions for share us
luni, 24 iunie 2013
The glMatrix has moved to GitHub.
Test with the new benchmark.
You can test your browser using old google
I have one old video card NVIDIA FX 5500 and this is the output.
This page benchmarks the performance of several matrix libraries intended for use with WebGL: glMatrix, mjs, CanvasMatrix, and EWGL_math Benchmark times are averaged over 10 runs of 20,000 iterations of the target operation. ============================================= Multiplication ============================================= glMatrix - Avg: 321.4ms, Min: 318ms, Max: 333ms mjs - Avg: 563.8ms, Min: 560ms, Max: 569ms CanvasMatrix - Avg: 26ms, Min: 24ms, Max: 30ms EWGL - Avg: 591.3ms, Min: 321ms, Max: 2963ms ============================================= Translation ============================================= glMatrix - Avg: 81.6ms, Min: 81ms, Max: 84ms mjs - Avg: 642.2ms, Min: 638ms, Max: 650ms CanvasMatrix - Avg: 123.3ms, Min: 120ms, Max: 126ms EWGL - Avg: 114.4ms, Min: 112ms, Max: 119ms ============================================= Scaling ============================================= glMatrix - Avg: 75.8ms, Min: 74ms, Max: 78ms mjs - Avg: 603.1ms, Min: 600ms, Max: 609ms CanvasMatrix - Avg: 246ms, Min: 245ms, Max: 247ms EWGL - Avg: 96.2ms, Min: 95ms, Max: 100ms ============================================= Rotation (Arbitrary axis) ============================================= glMatrix - Avg: 276ms, Min: 269ms, Max: 304ms mjs - Avg: 6684.8ms, Min: 815ms, Max: 59376ms CanvasMatrix - Avg: 602.8ms, Min: 594ms, Max: 623ms EWGL - Avg: 286ms, Min: 284ms, Max: 289ms ============================================= Rotation (X axis) ============================================= glMatrix - Avg: 228ms, Min: 227ms, Max: 230ms mjs - Avg: 821.4ms, Min: 819ms, Max: 825ms CanvasMatrix - Avg: 605ms, Min: 331ms, Max: 3010ms EWGL - Avg: 272ms, Min: 265ms, Max: 284ms ============================================= Transpose ============================================= glMatrix - Avg: 53.9ms, Min: 49ms, Max: 75ms mjs - Avg: 70.9ms, Min: 66ms, Max: 99ms CanvasMatrix - Avg: 2.3ms, Min: 2ms, Max: 3ms EWGL - Avg: 48.1ms, Min: 47ms, Max: 49ms ============================================= Inverse ============================================= glMatrix - Avg: 378.2ms, Min: 376ms, Max: 383ms mjs: Unsupported CanvasMatrix - Avg: 371.9ms, Min: 344ms, Max: 500ms EWGL - Avg: 1717.9ms, Min: 1323ms, Max: 4697ms ============================================= Inverse 3x3 ============================================= glMatrix - Avg: 119.4ms, Min: 118ms, Max: 122ms mjs - Avg: 181.8ms, Min: 180ms, Max: 185ms CanvasMatrix: Unsupported EWGL: Unsupported ============================================= Vector Transformation ============================================= glMatrix - Avg: 53ms, Min: 52ms, Max: 54ms mjs: Unsupported CanvasMatrix: Unsupported EWGL: Unsupported
This can help you when want to test some new features of WebGL glMatrix.
luni, 17 iunie 2013
This is the new HP
It's come with new Intel Haswell procesor , 1 TB HDD ,8 GB SSD, wireless 802.11ac and WiDi.
The display it's IPS ( in-plane switching ).
The TouchSmart 20 with come with a starting price of $620
The version of the TouchSmart 23 will have a price from $749 and up.
We will see this devices in June 2013.
The good news it's show in the next video where can see some games.
We can see what easy is to play social games and easy also to use.
Thank you youtube - TechBargains for this video review.
duminică, 9 iunie 2013
The game engine called Gibbo 2D, is now available.
It's make by Joao Alves, aka Bullock86 and it's free to use.
The engine use scripts. The scripts are made using the C# language and you can use .NET functionalities
You can read more about this game engine on Official Website.
miercuri, 15 mai 2013
OpenGL 3 introduced three interpolation qualifiers.
The qualifiers is used vto modify the storage or behavior of global and locally defined variables.
flat - value will not be interpolated.
noperspective - value will be linearly interpolated in window-space.
smooth - value will be interpolated in a perspective.
Read more and see examples of this three interpolation qualifiers here.
joi, 9 mai 2013
The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles.
You can download the new Blender 3D from here.
marți, 7 mai 2013
Another HTML 5 game engine come to the users ...
We’re excited to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub at https://github.com/turbulenz/turbulenz_engine.
miercuri, 1 mai 2013
This will augments the area surrounding a television screen to enhance the traditional living room entertainment experience.
Any news about IllumiRoom at the upcoming Xbox announcement on May 21.
Read more about this here.
sâmbătă, 27 aprilie 2013
The new Blender 2.67 release note can be used now with this new features:
Paint System Refactoring
Changes for Usability, tools, interface
FreeStyle - NPR Render
3D Printing Toolset
You can download a release candidate build for testing here .
AMD has released a new graphics proprietary driver for Linux.
The new feature of Catalyst 13.4 for Linux supports all Radeon HD 5000/6000/7000 videocards.
You can download Catalyst 13.4 for Linux from here.
The new Catalyst 13.4 for Linux is an OpenGL 4.2 - GL_VERSION: 4.0.12217 Core Profile Context 12.104 driver.
sâmbătă, 20 aprilie 2013
You can test it online using your browser using this website.
The website allow you to write shaders and also rendering the output.
Read more about shaders tutorial here.
sâmbătă, 6 aprilie 2013
Early bird discounts on passes are only available till 10 April.
This is first ever Unite Nordic conference in southern Sweden.
Read more here.
joi, 4 aprilie 2013
I like this engine but also is limited. Anyway this come today with some features:
We're excited to share today's big news: this morning we launched Corona SDK Starter, a completely free version of your favorite development platform. With the debut of Corona SDK Starter, we're eliminating any and all barriers in mobile development, and encouraging more developers to join the mobile revolution.
Corona Enterprise adds the ability to call any native Objective-C and Java library , you can read more about this here.
joi, 21 martie 2013
joi, 7 martie 2013
Graphics is not just software but also means hardware.
I got this news from internet about Asus Transformer AiO .
First, the Transformer AiO has two processors.
Using Intel Core i3 processor and Nvidia GeForce GT 730M graphics will run Windows 8 and Android.
The size of screen is 18.4-inch, 1080p multi-touch display.
The price is huge and will starts at $1299 and ASUS will launching in April.
I saw this device on youtube and it's beautiful device.
marți, 5 martie 2013
AMD has announced a partnership with Square Enix studio Crystal Dynamics and that will bring gamers unprecedented realism.
The first step is : TressFX Hair engine.
Seam the TressFX is not exclusive to AMD and it works on any DirectX11 card, like: Order-Independent Transparency (OIT) or High Definition Ambient Occlusion (HDAO).
Also the TressFX will really be able to benefit from high DirectCompute performance.
Read more and see sample shots posted to AMD blog.
duminică, 24 februarie 2013
You can download the new Blender 3D from here.
The release log can be found here.
The Blender 3D - version 2.66 come with Dynamic Topology sculpt, Cycles Hair render, Rigid Body Dynamics, HiDPI screen support, and fix some bugs.
You can see one best feature about how to render hair with cycles here.
luni, 4 februarie 2013
NeoAxis Game Engine 1.32 contains small improvements and fixes for the recently released version 1.31.
Changes from the last version:
Sound System: Doppler effect has been added.
Bug fix: Resource Editor: Material Editor: Preview models are not visible when DiffuseVertexColor = True.
Bug fix: Resource Editor: Particle System Editor: Crash on editing list of emitters.
Bug fix: Resource Editor: Error on import skeleton animation.
Model Import: Assimp library has been updated to 3.0.
Read more here.
joi, 31 ianuarie 2013
NVIDIA has released a new video using PhysX effects that add destruction particles, extra, and realistic weapon effects.
The video is make with the game Hawken (winner of 10 E3 awards).
Also, HAWKEN is a Free-to-Play Mech FPS developed by Adhesive Games.
- CPU: 2Ghz Dual Core
- Memory: 3GB RAM
- Graphics Card: 512MB Graphics card supporting DirectX 9.0c and Shader Model 3.0 ( nVidia 9800 GTX/ AMD HD 5670 )
- Operating System: Windows XP/Windows Vista/Windows 7 32bit or 64bit
- Hard Drive: 5 GB of space
- Internet Connection: Broadband connection
If you want to play this game go to the HAWKEN website.
miercuri, 30 ianuarie 2013
Do you remember about the game 0 A.D.
Wildfire Games has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI).
SPI is a non-profit organization which was founded to help organizations develop and distribute open hardware and software. We encourage programmers to use the GNU General Public License or other licenses that allow free redistribution and use of software, and hardware developers to distribute documentation that will allow device drivers to be written for their product.
Another news is about the current 0 A.D. website address is here.
duminică, 27 ianuarie 2013
Go to this website and you can see an action game named kyrill.
The game using the Unity game Engine with Unity 3D.
Now is on development but the team working hard to finish it.
You can see bellow about this project in the 4th trailer.
luni, 14 ianuarie 2013
duminică, 6 ianuarie 2013
Another game for Linux users : Deadlock.
Also the Windows and OSX users can play this game using the webbrowser and Unity plugin.
- Intel Core-2-Quad 2.4GHz or similar - 2 Go Ram - DX9 3D video card such as Nvidia GTX280 or Radeon HD5850 or newer.
You need to have the GLIBCXX_3.4.11 under Linux OS.