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sâmbătă, 18 iunie 2011

The SDK for Kinect is released .

For those who use an Xbox 360 Kinect, we have a good happy.
It is released the beta of the Windows SDK for Kinect.
The API is for C + +, C # and Visual Basic.
Maybe seven months after the Kinect Because WAS officially hacked.
Read more here.

miercuri, 15 iunie 2011

OpenSceneGraph - features

On 8 June 2011 , a new release of OpenSceneGraph (OSG) it is announce .
Today I read on internet about these enhancements:
Uniform variable performance enhancements.
Support for OpenGL multisample textures using the GL_ARB_texture_multisample extension.
OcclusionQueryNode support for multiple parent Camera nodes (including render to texture operations).
A new command line option for the osgconv application. "--use-world-frame" causes osgconv transformations to operate in the world, rather that the bounding volume, coordinate space.
New notification macros to avoid inefficiencies in STL stream implementations.
A new export option for the .OSG file format plugin. "OutputRelativeTextures" exports texture images to a subfolder of the exported model file.
Several updates and fixes to the .3DS file format plugin.
...

You can see some screenshots , here .
It seems that the development team is moving quickly, considering the evolution of this software.

luni, 23 mai 2011

Latest version of Blender 3D on Puppy Linux.

For users who use 3D software Blender good news. Beta version 2.5 is now present on Lucid Puppy version 5.2.5.
This distro released in April 2011, brings new improvements.
Here is a screenshot of it:
I've tested it with old Nvidia video card.
I had to install the driver for FX 5200 named "NVIDIA-173.14.25.lupu500k2.6.33.2".
I made ​​this easy with the software "Puppy Package Manager.
Everything went perfectly.

miercuri, 9 martie 2011

SlimDX and SharpDX frameworks.

These two applications come to support developers who use DirectX.
First SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies.
SlimDX supports a wide range of APIs, operating systems, and configurations. All versions of Windows XP, Vista, Server 2003, Server 2008, and 7 are supported, for both 32 and 64 bit. There is a minimum requirement of .NET 2.0
See more here.
The second, SharpDX is intended to be used as an alternative managed DirectX framework. The API is generated automatically from DirectX SDK headers, with AnyCpu target, meaning that you can run your application on x86 and x64 platform, without recompiling your project or installing assemblies into the GAC.
Full support for the DirectX API.
Managed platform independent .NET API.
See more here.
What I don't like about the two programs and their official websites...
The tutorials are weak and few.
Documentation is not complete.
sharpdx comes with two zip archives that would be enough to develop an application.
SlimDX installation has two executables:
. NET Runtime 2.0 End User and Developer SDK
The result is the same as sharpdx, a lot of source code with some compiled binaries.
I tried to run the samples for DirectX 9 but failed.
I use DirectX 9c on a Asus Eee PC 1000H with 1GB RAM.
Although I was expecting more, these applications have disappointed me.