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sâmbătă, 22 decembrie 2012

Catzilla the new graphics benchmark .

Catzilla is an OpenGL 4 and Direct3D 11 graphics benchmark for Windows and has been developped by Plastic, a Polish demogroup.

The benchmark uses a parallel graphics engine that takes advantage of multi-core CPUs.

The size of this it's a 500 MB.

This benchmark is in beta phases and working with OpenGL 4.0 and DirectX 9 or 11.

You can try it with all the Windows platform (64-bit and 32-bit) Windows XP, Vista, 7, 8 .

You can download the installer from here.

luni, 17 decembrie 2012

The new 3D game engine NeoAxis Engine version 1.3

NeoAxis Group tells us that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3.
Seam the new version received a number of new features along with changed license terms for a Source Edition of the engine.
Now license cost depends on the number of developers as stated below:
  • Personal license (for one developer) - 2895 USD
  • Team license (2-5 developers) - 9800 USD
  • Unlimited license (6 and more developers) - 29500 USD
Read more about this here.

duminică, 16 decembrie 2012

New Blender 2.65

From official website :

The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.

Fire simulation was added along with many improvements in smoke simulation. In Cycles, motion blur, open shading language and anisotropic shading support was added. For mesh modeling, the bevel tool was much improved, a new symmetrize mesh tool was added, and new Laplacian smooth, decimate, and triangulate modifiers are available.

The new release of Blender 3D version 2.65 it's arrived on December 10th, 2012.

Over 200 bugs have been fixed.

Go and try this wonderful software from here.

miercuri, 28 noiembrie 2012

Source code from Windows 7 and 8: WM_GESTURE , WM_TOUCH , WM_POINTER

This a good news for the developers , Microsoft share source code to make available Touch feature in Windows desktop.

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm. Functionality has been added for many estures, showing how to map touch interactions to typical mouse interactions along with adding new gesture-only behavior such as two-finger rotate to rotate the truck and two-finger tap to reset it. The sample uses the Windows 7 WM_GESTURE API to provide the touch support and is supported on Windows 7 and Windows 8 with and without a touch screen.

You can get source code and demo to try it.