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Se afișează postările cu eticheta 2.8. Afișați toate postările
Se afișează postările cu eticheta 2.8. Afișați toate postările

sâmbătă, 17 iulie 2021

Blender 3D : FaceBuilder from keentools.

This keentools webpage providde many tools for users.
One of these is the FaceBuilder tool for Blender 3D software.
FaceBuilder​ is an add-on for Blender for 3D-modelling of human faces and heads based on photos. With FaceBuilder you don’t need to be an experienced 3D modeler to create a quality 3D model with clean topology. You start with getting a few photos of a person from different angles of view and then place a model on each of them to build a head or a face model. The 3D models can be later used for sculpting, animation, tracking or anything else in Blender or exported into a file and imported into any other 3D software.
Let's see the install step from the official youtube channel:
... and these videos with this tool:

miercuri, 6 mai 2020

Blender 3D : Use Text FX addon for your text effects.

The Text FX addon is a addon to animate text and numbers.
After install press the N key and you will see a TextFX tab in the right area of Object Mode.
You can start add text Simple or Advanced and then select the effects for this text.
Pretty easy to use it.
This addon can download it from blenderartists.org.
A simple video tutorial from the New Media Supply channel.

joi, 4 iulie 2019

Blender 3D : The mirror sunglasses material.

This is a simple tutorial about how to create a mirror sunglasses material with Blender 2.8 version. First, create an object and add new material. Using the Shift + A keys you will need this into Shading tab.

luni, 3 iunie 2019

Blender 3D : How to create a pear model.

Today I will show you how to create a pear model.
The model shown on sketchfab.com is not shown properly.
The reason is the material shader created with Blender 3D version 2.8 and the export tool for this application.
Let's see these steps:
  • create a circle into a vertical plane;
  • use edit area and proportional editing to create the shape of the pear;
  • cut this shape on half;
  • use the screw modifier to create the model of the pear;
  • for colors and texture, you can use the web or use shaders;
  • I used shaders with noise and color ramp all mixed with mixed shader;

If you want to see my work then the original blend file can be found here.