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duminică, 20 februarie 2011

Newton Game Dynamics - open source from feb. 2011

Newton Game Dynamics is an integrated solution for real time simulation of physics environments.
The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
This API was created by Julio Jerez and Alain Suero.
Starting 02/15/2011 this API is open source and hoosted in google code.
See more here.

miercuri, 16 februarie 2011

Allegro 5 library for game development.

Allegro 4 and Allegro 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers.
The Allegro library provides low level routines like input, graphics, midi, sound effects, and timing.
It is cross platform : Windows, OS X, Linux, DOS, and others.
The official website is here.
You can find some tutorials, and various articles for beginners.
Other information can be found here.

luni, 3 ianuarie 2011

Play beta game to win an GTX 460 graphics card

Today I received an email from NVIDIA:
RIFT™ Beta Event: Warfronts
Catalin, be one of the first to check out RIFT™, a new fantasy MMORPG.
...
The email came with a promise to win a video card NVIDIA® GeForce® GTX 460.
Unfortunately, my desktop uses the Linux Eee laptop has Windows XP installed.
We went to the site and looked a little under "Media. "
The game looks promising with strong effects worthy of a last generation video card.
It seems to me a kind of "Warcraft" more stylish.
Unfortunately, training developers and open source code not available yet allow monopolization of games development.
You can try a beta .here

miercuri, 29 decembrie 2010

OpenGL - Direct State Access

DSA is new OpenGL feature . Named "Direct State Access" give us the new options to programming with OpenGL.
This extension allows us to update OpenGL states in a direct way.
I saw a good article with example here.
See this pdf file about : OpenGL Bindless Extensions by NVIDIA.
One example is enough by removing cache misses then speedup is 7.5x up.
Nice .