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joi, 8 martie 2012

Heaven DX11 Benchmark is Back

UNIGINE Corp. released today an improved version (3.0) of its renown Heaven DX11 Benchmark based on its proprietary UNIGINE™ engine. Great looking as ever and containing many technical improvements, it now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations.
"It's very inspiring that more and more hardware testing professionals as well as tech enthusiasts find Heaven Benchmark useful. Our technology platform is constantly growing and we can bring Heaven Benchmark to new platforms and new hardware", said Denis Shergin, CEO of UNIGINE Corp.
What's New? Added Mac OS X version compatible with 10.7+ (no tessellation). Added support for Intel HD 3000 GPU (no tessellation). Improved support for multi-monitor configurations. Added support for NVIDIA 3D Surround (multi-monitor stereo 3D). Enhanced NVIDIA 3D Vision support. New cross-platform launcher without .NET dependencies. Fixed Phoronix Test Suite compatibility issue. Fixed minor visual artifacts. Improved compatibility with Mesa drivers. Improved detection of new GPUs.

Read more here.

sâmbătă, 3 martie 2012

Microsoft come with the new 3D desktop concept

Microsoft showing us a new 3D desktop concept which uses Kinect functionality. This is very pretty feature , I like very much. Let's see next video where is showing us this concept. Although the screen is 3D a normal, also one normal keyboard is used for typing and a Kinect sensor. Very simple way to make your desktop an Stargate display. Pretty cool.

joi, 23 februarie 2012

BlenderArt Magazine - an inspiration for 3D graphics.


   I watched the magazine since the beginning of her appearance. It seems that the two editors Sandra Gilbert and Gaurav Nawani, have managed to maintain a high level for users of Blender 3D. I'm impressed by the work of them.
What is this magazine ? See bellow:
  "The magazine was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself. BlenderArt Magazine is released 
 
Below you can find the titles and links required to read magazine.
/// 49 PGS - 9.3 MB - READ IT ONLINE!
/// 36 PGS - 6 MB - READ IT ONLINE!
/// 50 PGS - 5.5 MB - READ IT ONLINE!
/// 30 PGS - 23.4 MB - READ IT ONLINE!
/// 53 PGS - 16.1 MB - READ IT ONLINE!
/// 46 PGS - 6.7 MB - READ IT ONLINE!
/// 49 PGS - 3.2 MB - READ IT ONLINE!
/// 41 PGS - 6.5 MB - READ IT ONLINE!
/// 46 PGS - 5.2 MB - READ IT ONLINE!
/// 44 PGS - 31.2 MB - READ IT ONLINE!
/// 42 PGS - 7.4 MB - READ IT ONLINE!
/// 38 PGS - 8 MB - READ IT ONLINE!
/// 95 PGS - 15 MB - READ IT ONLINE!
/// 41 PGS - 5.9 MB - READ IT ONLINE!
/// 59 PGS - 8.2 MB - READ IT ONLINE!
/// 82 PGS - 13.6 MB - READ IT ONLINE!
/// 75 PGS - 9.1 MB - READ IT ONLINE!
/// 90 PGS - 9.1 MB - READ IT ONLINE!
/// 73 PGS - 10.3 MB - READ IT ONLINE!
/// 45 PGS - 6 MB - READ IT ONLINE!
/// 60 PGS - 5.6 MB - READ IT ONLINE!
/// 63 PGS - 6.9 MB - READ IT ONLINE!
/// 63 PGS - 5.3 MB - READ IT ONLINE!
/// 71 PGS - 4 MB - READ IT ONLINE!
/// 46 PGS - 5.6 MB - READ IT ONLINE!
/// 45 PGS - 5.6 MB - READ IT ONLINE!
/// 96 PGS - 3.5 MB - READ IT ONLINE!
/// 45 PGS - 3.6 MB - READ IT ONLINE!
/// 60 PGS - 5.9 MB - READ IT ONLINE!
/// 42 PGS - 5.6 MB - READ IT ONLINE!

The digital magazine WGE:MAG - Issue 3

The WGE:MAG, the digital magazine of the World Gaming Executives comes with several interesting articles, here are some:
Hero Engine - Creating the online game
A Comic Book Hero - Diggle talks games
You can download the WGE:MAG from here.