Today , I tested the example make by CopperCube - version 6 named with android installation.
This example can be found when you start the CopperCube at Open Example App - First Person Shooter.
If you want to try another example, you may be asked to buy the license if you try post effects.
You can find my complete tutorial with the settings here.
The result works great and is a little slow for my android emulator.
See the result of this test can be see in the next screenshot:
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
luni, 6 august 2018
Testing CopperCube with my android emulator.
Posted by
Cătălin George Feștilă
Labels:
2018,
3D,
3d engine,
android,
CopperCube,
game engine,
game programming,
Mac OS,
tutorial,
tutorials,
WebGL,
Windows OS
marți, 31 iulie 2018
Using Coppercube game engine with android.
Today I will start this tutorial about Coppercube and android.
First you need to know the CopperCube is free but can also buy it, see this link.
For CopperCube, you need the Android 2.2 (Froyo / API Level 8) and Android 8.0 (O) SDK packages.
You need to install all of this SDK packages with the Android Studio - using SDK Manager.
You need to have install the JDK (Java SE Development Kit) - most users already have it in the operating system.
NOTE: The Android Studio SDK can be found at : c:\Users\username\AppData\Local\Android\Sdk and you need to create a keystore. Follow the next images to see the steps how to make all settings to test your android output:
First you need to know the CopperCube is free but can also buy it, see this link.
For CopperCube, you need the Android 2.2 (Froyo / API Level 8) and Android 8.0 (O) SDK packages.
You need to install all of this SDK packages with the Android Studio - using SDK Manager.
You need to have install the JDK (Java SE Development Kit) - most users already have it in the operating system.
NOTE: The Android Studio SDK can be found at : c:\Users\username\AppData\Local\Android\Sdk and you need to create a keystore. Follow the next images to see the steps how to make all settings to test your android output:
Posted by
Cătălin George Feștilă
Labels:
2018,
3D,
3d engine,
android,
CopperCube,
game engine,
game programming,
Mac OS,
tutorial,
tutorials,
WebGL,
Windows OS
luni, 30 iulie 2018
The gamefroot online HTML5 game engine.
This game engine use HTML5 and come with default templates , default sprites to test it.
You can follow the tutorials online and you can try a search on web for video tutorials.
This HTML5 engine use blocks for scripting area. Start with a account and test the tutorials.
You can used free with this option:
The official youtube channel come with many video tutorials, just take a look:
You can follow the tutorials online and you can try a search on web for video tutorials.
This HTML5 engine use blocks for scripting area. Start with a account and test the tutorials.
You can used free with this option:
- Publish to Gamefroot.com
- Educational Resources
- Export to IOS and Android
- Customer Support
- Classroom Management
The official youtube channel come with many video tutorials, just take a look:
Posted by
Cătălin George Feștilă
Labels:
2018,
game engine,
game programming,
html5,
tutorial,
tutorials
duminică, 15 iulie 2018
Microsoft Azure Batch and Blender 3D addon .
You can use Azure Microsoft account to render your Blender 3D files.
First you need a Azure account. Download the Blender addon for azure from here.
Unzip the addon and copy the content of Blender.Client into addon folder.
I try to use the install option from Blender 3D - User Preferences but not working.
You need to use pip3 tool with python from Blender 3D.
Download the pip3 tool from here into python Blender 3D folder and run this commands:
Login with your Azure account and create your batch service:
I try to use a free account with $200 credit but the Azure Microsoft come with this note:
You cannot use your Azure monetary commitment funds or subscription credits ...
First you need a Azure account. Download the Blender addon for azure from here.
Unzip the addon and copy the content of Blender.Client into addon folder.
I try to use the install option from Blender 3D - User Preferences but not working.
You need to use pip3 tool with python from Blender 3D.
Download the pip3 tool from here into python Blender 3D folder and run this commands:
C:\Program Files\Blender Foundation\Blender\2.79\python\bin>python.exe get-pip.py
...
Successfully installed pip-10.0.1 setuptools-40.0.0 wheel-0.31.1
C:\Program Files\Blender Foundation\Blender\2.79\python\bin>cd ..
C:\Program Files\Blender Foundation\Blender\2.79\python>cd Scripts
C:\Program Files\Blender Foundation\Blender\2.79\python\Scripts>
pip3.exe install credentials
pip3.exe install azure-batch-apps
This will install the python modules for the Blender addon for Azure Microsoft.Login with your Azure account and create your batch service:
I try to use a free account with $200 credit but the Azure Microsoft come with this note:
You cannot use your Azure monetary commitment funds or subscription credits ...
Posted by
Cătălin George Feștilă
Labels:
2018,
3D,
azure,
Blender 3D,
python,
render,
tutorial,
tutorials
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