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This is a WebGL implementation of a real-time renderer for 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a recently developed technique for taking a set of pictures and generating a photorealistic navigable 3D scene out of it. As it is essentially an extension of rendering point clouds, rendering scenes generated with this technique can be done very efficiently on ordinary graphics hardware- unlike prior comparable techniques such as NeRFs.
Here's an innovative way to test Windows 11. This website uses a unique design to display the Windows 11 operating system interface. For more details, check out the links below:
Even is an old feature the Google team comes with this new option for the new developers and show how to use them.
The goal is to add Firebase to your Unity project. The Google webpage tells us:
Power up your Unity games with our Firebase Unity SDKs.
To show how easy it is to plug Firebase into your Unity project, we made a sample game, MechaHamster, that you can download from GitHub, the App Store, and the Google Play Store.
... and show a short video about how can be used to create a application named Mecha Hamster, see the GitHub webpage project:
You can import the project with GitHub commands: