luni, 15 iulie 2019

Krita 4.2.2 : Programming with python.

The Krita application is written in C++ using an application framework called Qt5.
You can use python to create scripts for Krita software.
You can use Tools - Script - Scripter from the main menu to write your python script.
I don't use often this python module, but today I created this script.
The script creates a new document with size 512x512 named Python test document.
After that create a duplicate of the layer named Background.
The new layer is named the new Layer duplicate.
from krita import *
from  krita import Krita


d = Krita.instance().createDocument(512, 512, "Python test document", "RGBA", "U8", "", 120.0)


node_name = 'Background'
node = d.nodeByName(node_name)

d_n = node.duplicate()

d_n.setName("new Layer duplicate")
root_node = d.rootNode()
root_node.addChildNode(d_n, node)

sâmbătă, 13 iulie 2019

Blender 3D : Create a Printed Circuit Board with Blender 2.80 released Candidate

This is a simple video tutorial about how to create a Printed Circuit Board with Blender 2.80 released Candidate:

News : Blender 2.80 Release Countdown.

The development team comes tells us about the new Blender 2.80 Release Candidate on the official webpage:
A Release Candidate is the final step before the release. Blender has been built and packaged just like the official release, and is available for a short period of testing. Please download it and give it a good try. If things go as expected, the final release will be one week after.
The Blender 3D team want to test it and report any issue:
The massive Blender 2.80 update is around the corner! Download and test this build and report any issue on
After download you can see a message about supporting the Blender software: Thank you for downloading Blender! Next step: Support Blender Development Join the new Development Fund for only $6 / month and ensure the future of Blender. I test it with the last blender file I worked ( a raspberry work, see This release works great. The BlenderDiplom youtube channel comes with a video introduction about this new release:

vineri, 12 iulie 2019

News : NeoAxis Engine 2019.2.4 Released.

The NeaAxis Engine has a fast development team and released a new version 2019.2.4 version.
From the 16 June 2019 up to 11 July 2019 they come with many features. The following features have been added and can be read at the official website see the team announcement :
  • Significant optimizations of the rendering pipeline. 
  • Rendering is multi-threaded computed now, automatic GPU instancing has been added. 
  • Import content tool enhancements have been improved. 
  • Easy import from library Quixel Megascans is now supported. 
  • The ability to use the engine widget in Windows Forms and WPF applications has been added. Billboard rendering has been improved. 
  • Now they are drawn faster and support shadows. 
  • A high-quality anti-aliasing mode has been added. Supersampling anti-aliasing (SSAA). Documentation has been improved. Class descriptions have been added.
They come with a roadmap on the official website to see how the development works.
I want to see tutorials and video tutorial to follow my issues with C# but I expected to see it in the future.

vineri, 5 iulie 2019

Krita 4.2.2 : Install the G'MIC on Krita software.

The G'MIC tool can be installed on Krita version 4.2.2 and older versions.
This tool is an opensource filter framework.
The G'MIC is open-source software distributed under the CeCILL free software licenses (LGPL-like and/or GPL-compatible).
You can download it from here.
Download it, unzip and place it somewhere you can find it.
Open the Krita software and use Settings - Configure Krita - G’Mic plugin and set G’MIC to the file path there.
The official YouTube channel has many video tutorials with this tool and GIMP software.
This is an old video tutorial with one old version of Krita:

joi, 4 iulie 2019

Blender 3D : The mirror sunglasses material.

This is a simple tutorial about how to create a mirror sunglasses material with Blender 2.8 version. First, create an object and add new material. Using the Shift + A keys you will need this into Shading tab.