Using an early prototype 72xDSLR custom capture system, Infinite-Realities® was able to provide an array of expressive, dynamic full body pose scans to help aid in bringing realistic looking humans to life, also provided Scanning and Capture services for CD Projekt Red and Platige Image on their latest Cinematic. Cyberpunk 2077.
See all about this , cyberpunk-2077-by-platige-images .
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
luni, 15 septembrie 2014
Cyberpunk 2077 by Platige Images
Posted by
Cătălin George Feștilă
Labels:
2014,
2014 news,
3D,
3d software,
animation,
design,
graphics,
innovations
sâmbătă, 30 august 2014
MakeHuman 1.0.2 new released.
MakeHuman 1.0.2 released are now available for Suse 12.3, 13.1 and Fedora 19 ,20 .
If you want to install this then follow this link.
If you want to install this then follow this link.
joi, 28 august 2014
GLSL Sandbox
GLSL Sandbox come with news.
New examples about WebGL and GLSL can be found there.
See more at glsl.heroku.com.
New examples about WebGL and GLSL can be found there.
See more at glsl.heroku.com.
Unity Cloud Build on the horizon.
From official Unity I received this newsletter: Unity Cloud Build on the horizon.
Our major announcement at Unite 2014 was something that has the potential to take a massive weight off the shoulders of anyone making games. Automating build generation and putting it in the Cloud can free up a whole ton of resources – making it faster and easier to generate builds and share them with your team. Unity Cloud Build automatically monitors your project's source control repository (with support for Git, Subversion and Perforce) and creates new builds for you – currently on iOS, Android, and the Unity Web Player. Unity Cloud build is currently in closed beta, and we'll be sure to let you know when it's ready. It'll be available on a subscription-based model with a free tier.
Our major announcement at Unite 2014 was something that has the potential to take a massive weight off the shoulders of anyone making games. Automating build generation and putting it in the Cloud can free up a whole ton of resources – making it faster and easier to generate builds and share them with your team. Unity Cloud Build automatically monitors your project's source control repository (with support for Git, Subversion and Perforce) and creates new builds for you – currently on iOS, Android, and the Unity Web Player. Unity Cloud build is currently in closed beta, and we'll be sure to let you know when it's ready. It'll be available on a subscription-based model with a free tier.
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