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Se afișează postările cu eticheta game engine. Afișați toate postările
Se afișează postările cu eticheta game engine. Afișați toate postările

sâmbătă, 19 octombrie 2024

News : Dev snapshot: Godot 4.4 dev 3.

... ld ne frm 3 cmbire 224 ...
We are back with another big dev update with over 330 cmmits merged in the last few weeks! Contributors continue to work on amazing new things while we continue to merge our backlog of important features that missed the 4.3 cutoff. The combined result is a lot of great stuff compressed into a short amount of time..
Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please test this release well so we can be confident with the changes and release 4.3.1 with them as soon as possible.

joi, 15 august 2024

News : Godot 4.3 new released.

With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and
Read more on the official webpage.

vineri, 12 ianuarie 2024

The Ren'Py visual novel engine .

Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is free to use with commercial and non-commercial games and you can find on the official website.
This run's on Android 5.0+,HTML5/Web Assembly (Beta),Linux x86_64/Arm,Windows 7+,Mac OS X 10.10+ and iOS 11+.
This is last video tutorial from RenPy start tutorials but you can find more on web.

sâmbătă, 28 octombrie 2023

Godot : LIDAR effect in game.

This is good idea to add LIDAR effect into your game, by Phantasy Dev youtube channel.

duminică, 8 octombrie 2023

My 10 YEAR Indie Game Development Journey by ThinMatrix.

The development of a game depends on the resources that are at stake. Here's an honest example from ThinMatrix.
I have been subjected to the process of changes brought by game engine developers who quickly bring changes for advanced processing and interface and changes in documentation and bug fixes appear.

sâmbătă, 23 septembrie 2023

News : Add new Theme & UI fixes/refinements for Stride game engine.

Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Stride comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively.
Today, you can find on the GitHub project these changes.
About Stride you can find it here ...

vineri, 18 august 2023

Godot : Learn Godot by Making An RPG | Game Preview by Oops I Dev'd.

... after I realized that the Unity 3D game engine and Visual Studio weren't working for me anymore, on the game programming development side I switched to Godot and here I found something that gives you an example game built in pixelated design ...

luni, 14 august 2023

News : Godot testing project Godot4MainMenu001 - 001.

The other day I started working with Godot mono version 4.1.1 and C#. In the past I worked with Godot scripts but of the GDScript.
I made a simple range menu as seen in the video.
Today I also added the sound option and you can find it at this branch on the repository on my GitHub account.
This is the C# source for this main menu with a sound feature:
using Godot;
using System;

public partial class menu : Control
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
	// 
	private void _on_options_pressed()
	{
		// Replace with function body.
		GD.Print("Option button");
		GetTree().ChangeSceneToFile("res://options.tscn");
	}
	//
	private void _on_exit_pressed()
	{
		// Replace with function body.
		GD.Print("Exit button");
		GetTree().Quit();
	}
	//
	private void _on_play_pressed()
	{
		// Replace with function body.
		GD.Print("Play button");
		GetTree().ChangeSceneToFile("res://play.tscn");
	}
	//
	private void _on_back_pressed()
	{
		// Replace with function body.
		GD.Print("Back button");
		GetTree().ChangeSceneToFile("res://menu.tscn");
	}
	
	private void _on_check_button_toggled(bool button_pressed)
	{
		// Replace with function body.
		
		var streamPlayer = GetNode<AudioStreamPlayer2D>("AudioStreamPlayer2D");
		streamPlayer.Stream = GD.Load<AudioStream>("res://ship-radar.wav");
		if(button_pressed) 
		{ 
			GD.Print("CheckButton sound : ", button_pressed);
			streamPlayer.Play();
		}
		else 
		{
			GD.Print("CheckButton sound : ", button_pressed);
			streamPlayer.Stop();
		}
	}
// top level closed
}

duminică, 30 iulie 2023

News : MagicaCloth2 asset for cloth animation.

The use of assets in the Unity 3D game engine implies advantages and disadvantages.
This is an asset developed about three years ago by a Japanese developer, quite interesting for those who use cloth animations.
The price was reduced from €24.95 to B €12.47 by approximately -50%
MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth.

joi, 13 iulie 2023

Unity 3D : Prefabs in Unity 3D.

You can read documenatation on this official website.
In short, a prefab is a way to package data so that it can be more easily and drag-and-drop into the folder called Prefabs.
Since there is more than one prefab in the construction and dynamics of the game, two creation modes are defined: one original and another that allows us to make changes to the original.
Use the drag and drop operation twice with an object created in the Hierarchy area and you will get a dialog that will allow you to differentiate.
After choosing how you want to use it, the prefab can be used with drag and drop and assigned to the game environment in the Hierarchy panel.
If you want to change it, you will have to right-click and you will see a Prefab menu with submenus for allowed operations.
These are basically what you need to know about prefab.

sâmbătă, 3 iunie 2023

News : Godot version 4.0 is pretty good !

... this game engine was originally developed by Argentinian software developers Juan Linietsky and Ariel Manzur for several companies ...
The engine supports exporting projects to many more platforms, including all of the editor platforms. Currently supported platforms as of Godot 4.0 are:
  • Mobile platforms Android, iOS
  • Desktop platforms Linux, macOS, Microsoft Windows (Universal Windows Platform), BSD (must be compiled manually)
  • Web platform HTML5, WebAssembly.
  • Virtual/extended reality platforms HTC Vive, Valve Index, Oculus Rift, Oculus Go, Oculus Quest, all Microsoft MR headsets, Apple's ARKit and many more.
This is a simple example of a desktop application with a typing effect. This game engine is speedy and does not need special hardware requirements. Is very easy to create an Android application. In the past, I used gd system scripts and now I can use C# programming language.

sâmbătă, 27 mai 2023

News : Unity 2022 LTS is coming in June.

So, I couldn’t wait any longer to tell you about the Unity 2022 LTS release, which is just around the corner ...
The article is wrote by Ralph Hauwert - Senior Vice President/GM, Core Unity & Cloud and can be found on the UNity official blog.

miercuri, 3 mai 2023

PlayCanvas with WebGPU.

PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.
You can see some examples Browser to see WebGPU and WebGL in action on this webpage.