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Se afișează postările cu eticheta 2020 news. Afișați toate postările
Se afișează postările cu eticheta 2020 news. Afișați toate postările

joi, 19 noiembrie 2020

News: Cyberpunk 2077 coming to PC !

Cyberpunk 2077 was announced in May 2012.
The first signals about this long-awaited game were from the talented team at Platige Image, here it is:

Cyberpunk 2077 is an upcoming action role-playing video game developed and published by CD PROJEKT RED.
Will this be the future of evolution? Maybe in the games ...
Cyberpunk 2077, an open-world, an action-adventure story from CD PROJEKT RED, coming to PC on December 10th, 2020.
Pre-order here.

vineri, 24 iulie 2020

News: Blender released Alpha version 2.91.0 .

Yesterday, 23.07.2020 the Blender 3D team launched the Alpha version 2.91.0 of the well-known Blender 3D graphics program.
You can find it here.
The team completed the launch in the characteristic style with a joint meeting on the official youtube channel, see:

duminică, 28 iunie 2020

Godot 4.0 : New feature SDFGI on Godot.

Another feature for Godot game engine:
  • Godot 4.0 gets SDFGI stands for Signed Distance Field Global Illumination based real-time global illumination;
See this feature at Juan Linietsky official YouTube channel - the author of this good game engine.
Juan Linietsky is part of the development team of Godot game engine starts in 2007.

duminică, 21 iunie 2020

News: Contest from Pixilart website.

Pixilart Speed Drawing Contest is the first of its type. A winner will be chosen on July 31st, 2020 at which time this contest will come to an end.
You need to draw something, record your drawing and upload it to youtube and put the link of the youtube video to the official website.
You can win an Artist Display 12 Pro tablet.
And that's not all, the website has an online tool for drawing and comes with these new features:
  • online gallery;
  • create an account, and share your drawings;
  • every day this website comes with a daily challenge to test your skill;

joi, 18 iunie 2020

News: The new release of GIMP version 2.10.20 .

This new stable release version 2.10.20 come at 2020-06-07 for all users.
The release can be download for GNU/Linux, OS X ,and Microsoft Windows on the official webpage.
The team development tells us about this release here:
GIMP 2.10.20 comes with new features as well as important bugfixes.

Release highlights:

    Tool-group menus can now expand on hover
    Non-destructive cropping now available by cropping the canvas rather than actual pixels
    Better PSD support: exporting of 16-bit files now available, reading/writing channels in the right order
    On-canvas controls for the Vignette filter
    New filters: Bloom, Focus Blur, Lens Blur, Variable Blur
    Blending options now built into filter dialogs
    Over 30 bugfixes


miercuri, 27 mai 2020

News: The new Unity 2020.1 beta.

The new Unity 3D Beta 2020.1b has also appeared.
I've been waiting for some time to see the changes made by the Unity 3D development team.
I'm super happy with how it's progressing.
Here are some features and a video about these new changes:

Known Issues in 2020.1.0b10
  • Animation: Editor crashes with Animator::CreateInternalControllerPlayable when GameObjects are mached (1245074)
  • Animation: [macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing
  • Animations with Animator window open (1242026)
  • Asset Import Pipeline: Unity YAML Upgrading project to 2019.3 Asset Database V2 makes the project crash on startup (1228192)
  • Asset Importers: Crash when importing Elongata package from the Asset Store (1209240)
  • Audio: Editor crashes on changing 'System Sample Rate' when Audio track preview is being played in Timeline window (1232743)
  • Audio: [Windows] Editor uses one CPU Logical Processor at 100% while the game is in Pause Mode (1219619)
  • Collab: Collab re-enables itself after being turned off (1244885)
  • GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines. (1211448) Fixed in 2020.1.0b11.
  • GI: Fixed the lightmapper sometimes getting stuck, especially on undo after moving instances or changing resolutions. (1144403) Fixed in 2020.1.0b11.
  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)
  • Global Illumination: [OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU (1160419)
  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
  • Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory (1234193)
  • Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library (1235969)
  • Graphics - General: Plugging time into a master node on HDRP crashes Unity (1246991)
  • Graphics - General: [Performance Regression] AssetBundleLoadAllAssets -
  • Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)
  • Graphics - General: [Performance Regression] AssetBundleLoadSingleAssets :
  • LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)
  • Graphics: Crash on PrepareShadowMaps when entering Play Mode (1233829)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
  • IL2CPP: Fix JSON exception when building project with large number of scenes (1240780) Fixed in 2020.1.0b11.
  • IL2CPP: Fix a severe performance regression in UnityLinker when building a player for UWP. (1229420)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IMGUI: Editor crashes on StageUtility::IsGameObjectRenderedByCameraAndPartOfEditableScene when calling Undo.PerformUndo() method (1242926)
  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)
  • MacOS: Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1225380)
  • MacOS: [HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when opening prefab (1219198)
  • MacOS: [macOS] Mac crashes when opening the project with m_APIs under WindowsStandaloneSupport with only integrated Iris GPU (1232673)
  • Mobile: [iOS] Debug .pdb files are added to iOS release builds (1232798)
  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
  • Packman: [PackMan] Search results for "My Assets" don't match the package count displayed below and neither do they refresh (1222784)
  • Scripting: Intellisense does not work when External script Editor is changed and set back to Visual Studio 2019 (1249626)
  • Scripting: Entering Playmode with Scene Reload disabled crashes when DestroyImmediate is used in OnDisable (1250550)
  • Scripting: Script importing no longer fails when method is called on integer literal. (1247409). This is a change to a 2020.1.0a7 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • Scripting: [SerializeReference] non-serialized Initialized fields lose their values when entering and during play mode. (1193322)
  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)
  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)
  • Windows: Cannot activate license within a docker container (1193364)

duminică, 12 aprilie 2020

News: Character Creation features over time.

Today I will comes with news from reallusion development team. Character Creator 3 is a full character creation solution for designers to easily create, import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools. It connects industry leading pipelines into one system for 3D character generation, animation, rendering, and interactive design.
The development team comes with new features for this 3D software and suport the families and people around the world:
During these challenging times, the Coronavirus (COVID-19) pandemic is impacting families and people around the world. At Reallusion, our focus is to provide a safe and productive working environment for our communities and our employees. In response to many of our communities’ inquiries and immediate needs to remote access software, we are implementing a few friendly options through our COVID-19 Care Program which include FREE Academic and Corporate Workgroup access from home, and 50% discounts on our Software Store. Reallusion will continue to monitor the situation and provide updates over time. Please stay safe, connected and creative!
See the video with this message and get the special price

About the new features, one is very good and is named the Headshot Plug-in.
  1. the price start from $199;
  2. you can test with a trial;
  3. the trial don't let you to save anything;
  4. you can create your 3D avatar with a simple image;
  5. the software comes with many features for create a 3D human body;
You can try the trial version and read all this new features at the official webpage.
This is a simple test with an image with me from the instagram account.
You can see a good video tutorial here:

sâmbătă, 11 aprilie 2020

News: The store from Marvelous Designer website.

The news in the field of 3D graphics and development come from the best clothing creation program for the production industry.
Now you can try out for free or buy 3D clothing from the store opened by the developers of this program called Marvelous Designer.
The download files used file type ZPAC format.
You can find the store at this web link.
Marvelous Designer Store 3D

marți, 31 martie 2020

News: About the NVIDIA DLSS 2.0

This past week, NVIDIA announced an update to its Deep Learning Super Sampling technology, aptly dubbed DLSS 2.0.
Deep Learning Super Sampling named DLSS is an NVIDIA RTX technology that uses the power of AI to boost your frame rates.
DLSS essentially takes lower-resolution imagery, and intelligently upscales it to looks like native, higher-resolution output.
Performance was universally improved to varying degrees since the game was being internally rendered at a lower resolution, but image quality wasn’t always optimal and sometimes resulted in unwanted artifacts.
The old DLSS 1.0’s effect on game visuals and performance was a mixed bag, that varied from title to title.
The new DLSS 2.0 comes with DLSS 2.0 improved the quality, balanced, and performance by leveraging the Tensor cores available in its GeForce RTX-series GPUs.
Let's see one example: