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Se afișează postările cu eticheta Obi. Afișați toate postările
Se afișează postările cu eticheta Obi. Afișați toate postările

sâmbătă, 5 mai 2018

Unity3D : The Obi 3.4

This new release come with this news and features:
Obi is the first CPU-based real time unified physics framework:
  • Unified framework for character and interactive cloth, fluids, ropes...
  • Advanced editor tools
  • High performance multithreaded solver
  • Two-way interaction with rigidbodies, supports all collider types
  • From low budget, simple effects to extremely complex behavior
The main goal of this release is focuses on rendering particles and fluids.
The youtube channel can be found here.
You can see into the next video the good start of this asset into cloth simulations :