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Se afișează postările cu eticheta demo. Afișați toate postările
Se afișează postările cu eticheta demo. Afișați toate postările

joi, 11 ianuarie 2024

News : Example with kaolin on NVIDIA.

NVIDIA Kaolin library provides a PyTorch API for working with a variety of 3D representations and includes a growing collection of GPU-optimized operations such as modular differentiable rendering, fast conversions between representations, data loading, 3D checkpoints, differentiable camera API, differentiable lighting with spherical harmonics and spherical gaussians, powerful quadtree acceleration structure called Structured Point Clouds, interactive 3D visualizer for jupyter notebooks, convenient batched mesh container and more ... from GitHub repo - kaolin.
See this example from NVIDIA:
NVIDIA Kaolin library has introduced the SurfaceMesh class to make it easier to track attributes such as faces, vertices, normals, face_normals, and others associated with surface meshes.

luni, 30 octombrie 2023

News : Clothing with no simulations by BANNO Yuki.

BANNO Yuki showcasing a highly-detailed 3D hands and gloves rig created with Blender.
No simulations are used. It works only with bone constraints and keyframes. The influence of bone constraints transitions the transforms targets of the glove's bones," commented the creator. "It's time-consuming, but I like this method!
Take a look at this short YouTube about clothing a character.

sâmbătă, 28 octombrie 2023

Godot : LIDAR effect in game.

This is good idea to add LIDAR effect into your game, by Phantasy Dev youtube channel.

marți, 24 octombrie 2023

joi, 28 septembrie 2023

luni, 25 septembrie 2023

Blender 3D : PolarBear walk animation demo .

I just finished my NPC - polar bear for my game North. You can see my work on GitHub, my YouTube and my web sites bloggers and my google website.
My old free-tutorials.org website domain is not renew.

duminică, 23 aprilie 2023

Procedural Leaves Demo from cubebrush website.

There are many ways to retrieve and process graphic content and one of them can be a source of inspiration as is this website called https://cubebrush.co.
I found on this website a good idea for a leaf, see this idea.

sâmbătă, 17 decembrie 2022

iStep asset for Unity 3D game engine.

Hoax Games comes with this good asset for the Unity 3D game engine at the price of only €15.97.
You can see more on Hoax Games youtube channel .

sâmbătă, 13 august 2022

Spring Flowers WebGL Demo

A beautiful demo with WebGL.
The source code can be found on this GitHub repository.

sâmbătă, 11 iunie 2022

Cyberpunk 2077 on RTX 3090.

The graphics are getting better and more important and you can see the implementations on the RTX video cards.
I found a video with the well-known game Cyberpunk 2077 played on an RTX 3090 Ti i9-12900KS 4k Gaming PC.
You can see a video from the DubStepZz youtube channel.

joi, 23 septembrie 2021

Freebie - Confident Talk from iClone version 7.9 .

New Confident Talk from iClone version 7.9 can be downloaded now from this webpage.
This classic cartoon motion was created by professional animators using key-frame animation techniques. The motion is great for different social scenarios in cartoon style. If you like the quality of this motion, then also check out the male and female packs of the Act and Move series.
Freebie format: .iMotionPlus
Compatible with: IC v7.9

joi, 22 iulie 2021

News : NeuMIP is a neural method for materials.

We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to generalize to normals, self-shadowing, fibers or more complex microstructures and reflectances. In this work, we generalize traditional mipmap pyramids to pyramids of neural textures, combined with a fully connected network. We also introduce neural offsets, a novel method which enables rendering materials with intricate parallax effects without any tessellation. This generalizes classical parallax mapping, but is trained without supervision by any explicit heightfield. Neural materials within our system support a 7-dimensional query, including position, incoming and outgoing direction, and the desired filter kernel size. The materials have small storage (on the order of standard mipmapping except with more texture channels), and can be integrated within common Monte-Carlo path tracing systems. We demonstrate our method on a variety of materials, resulting in complex appearance across levels of detail, with accurate parallax, self-shadowing, and other effects.
You can see more at this webpage.
A good demo can be found here.

vineri, 2 decembrie 2016

Your city to 3D with Esri software.

Your city can be put into 3D environment using Esri City Engine.
This software come for Windows , Linux and MacOS X and come from ArcGIS Software
I tested the free trial demo with Windows SO.
This free trial is just for 30 days andafter that you will need to contact your local Esri office.
When you download the trial one webpage come with one authorization number.
This is provided to you to deal with installation proces.
The idea is great because can help many people.
I deal with street features and come sized functions.
You can use also textures, and generate tools, objects to edit and many format maps files.
If you want to build your city from simple gamer, business, virtual maps and enviroment then is a good choice.
You can take a look to see how is working.

luni, 7 noiembrie 2016

September event artwork - 256 byte, 64K and 4K graphics.

If you missed the event during September 9 - September 11 where they presented the artwork of 256 Byte, 64k and 4k, then you have the opportunity to see this user's channel.
See all 256 Byte  graphics:

miercuri, 28 noiembrie 2012

Source code from Windows 7 and 8: WM_GESTURE , WM_TOUCH , WM_POINTER

This a good news for the developers , Microsoft share source code to make available Touch feature in Windows desktop.

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm. Functionality has been added for many estures, showing how to map touch interactions to typical mouse interactions along with adding new gesture-only behavior such as two-finger rotate to rotate the truck and two-finger tap to reset it. The sample uses the Windows 7 WM_GESTURE API to provide the touch support and is supported on Windows 7 and Windows 8 with and without a touch screen.

You can get source code and demo to try it.