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Se afișează postările cu eticheta Kerkythea. Afișați toate postările
Se afișează postările cu eticheta Kerkythea. Afișați toate postările

miercuri, 19 iunie 2019

The Kerkythea software.

The development team of the Kerkythea software comes with this intro:
Kerkythea is a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface
This software is available for all major platforms Windows, Linux, and MacOSX.
The software supports the following 3D File Formats: 3DS, OBJ, XML (Native KT format) and KZX (Zipped KT XML format).
You can find many videos about Kerkythea created by Hipolito Rodrigues.
You can download it from the official webpage.
The software is easy to use.
Open your model with File - Open and use Render - Start to render the output.
The final Rendered Image can change it with some colors settings: Tone Map, Exposure, Gamma, Dark, and Bright.
The Sun & Sky Wizard tool lets you fix it by Location, Zone, Year, Month, Day and Hour, Minute, Second.
The last setting of this tool is Sky Type.
The model object can be translated and rotated it.
Each object can have materials with many basic features and can be imported just like mat.zip type file.
I found some bugs:
  1. the texture preview did not follow the changes by size;
  2. the texture working area is hard to use;
  3. the tools for animation and brush is unfinished;
  4. the render network tool is unfinished;
In conclusion, this software is 88% completed by the development team.