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duminică, 28 iunie 2020

Godot 4.0 : New feature SDFGI on Godot.

Another feature for Godot game engine:
  • Godot 4.0 gets SDFGI stands for Signed Distance Field Global Illumination based real-time global illumination;
See this feature at Juan Linietsky official YouTube channel - the author of this good game engine.
Juan Linietsky is part of the development team of Godot game engine starts in 2007.

Unity 3D : Unity Learn Premium will be available to everyone at no cost.

Unity 3D team comes with many resources and features for game development and students:
Supporting our Community: We’re making Learn Premium available to all users in perpetuity. Start Learning.
You can find on the official webpage two :
Unity ML-Agents Hummingbirds
and
Unity ML-Agents Penguins
A short introduction by Jessica Lindl on June 23, 2020, can be found on the official Unity blog tells us:
... That’s why starting today, Unity Learn Premium will be available to everyone at no cost.
Now, let's see the video from the official Unity YouTube channel:

sâmbătă, 27 iunie 2020

How to Create Variable Radius Bevel in Blender by Gleb Alexandrov.

With 157K subscribers, the author of this video tutorial comes with a good point to start learning Blender 3D software ...
Follow the channel to see more ...

duminică, 21 iunie 2020

News: Contest from Pixilart website.

Pixilart Speed Drawing Contest is the first of its type. A winner will be chosen on July 31st, 2020 at which time this contest will come to an end.
You need to draw something, record your drawing and upload it to youtube and put the link of the youtube video to the official website.
You can win an Artist Display 12 Pro tablet.
And that's not all, the website has an online tool for drawing and comes with these new features:
  • online gallery;
  • create an account, and share your drawings;
  • every day this website comes with a daily challenge to test your skill;

joi, 18 iunie 2020

News: The new release of GIMP version 2.10.20 .

This new stable release version 2.10.20 come at 2020-06-07 for all users.
The release can be download for GNU/Linux, OS X ,and Microsoft Windows on the official webpage.
The team development tells us about this release here:
GIMP 2.10.20 comes with new features as well as important bugfixes.

Release highlights:

    Tool-group menus can now expand on hover
    Non-destructive cropping now available by cropping the canvas rather than actual pixels
    Better PSD support: exporting of 16-bit files now available, reading/writing channels in the right order
    On-canvas controls for the Vignette filter
    New filters: Bloom, Focus Blur, Lens Blur, Variable Blur
    Blending options now built into filter dialogs
    Over 30 bugfixes


duminică, 14 iunie 2020

Shadertoy: A simple round square.

This is a simple tutorial about how you can create a simple round square build using the math function sqrt and the shadertoy web tool.
The source code is very simple and all the lines of source code come with explained comments
Let's see the source code:
// create a function for round square 
vec3 round_square( vec2 uv )
{
 // Set the size of the square, can be changed .01 6.
 float square_dimension = 6.;
 
 // Create math function for round sqare shape 
 float my_square = sqrt(length(pow(uv-vec2(.0,.0),vec2(square_dimension))))-.1;
 
 //Set default poz 
 vec3 poz = vec3(1.,1.,1.);
 
 // Return the result 
 return mix(vec3(0.1),poz*poz, smoothstep(0.,.001,my_square));
}

// Set color for the round square
vec3 color = vec3(.1, 76., 76.);

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
 // Normalized pixel coordinates (from 0 to 1)
 vec2 uv = (fragCoord-.5*iResolution.xy)/iResolution.y;
 // Set color 0,0,0,0
 fragColor = vec4(0);
 // u=Use for to build with round_square
 for (int i = 0; i < 10+int(min(0,iFrame)); i++) {
 // Set UV2 from basic UV
 vec2 uv2 = uv + 1. / iResolution.y * 1.25;
 // Create the round square
 fragColor += vec4(round_square(uv2) + color.xyz , 1.);
 }
 // show the square
 fragColor.xyz = (fragColor.xyz/fragColor.w);
}
This is the result:

miercuri, 3 iunie 2020

Blender 3D : The new long-term support release version 2.83 LTS.

The Blender 3D team comes with this new release version 2.83 LTS and with this short intro:
With over 1250 bugfixes, and further critical fixes due throughout the next two years as part of the Long Term Support program, Blender 2.83 LTS provides the performance and stability needed for major projects. New features include VR support, OpenVDB import, OptiX viewport denoising and a powerful new physics-enabled Cloth Brush.
These features are show on the official website:
  • OpenVDB files can now be imported and rendered with the new Volume object;
  • Files may be generated by Blender’s fluid simulation cache or even other software such as Houdini;
  • Blender now ships with the first milestone in VR support powered by OpenXR;
  • Use the OptiX VIEWPORT DENOISER from NVIDIA;
  • Sculpt realistic wrinkles with the new Cloth Brush;
  • Sharpen mode in Mesh Filter;
  • The new Face Sets system lets you control the visibility of individual parts of a mesh, or automatically mask parts of its surface for sculpting;
  • Significant changes on the Grease Pencil;
All of these features and the download installer can be found at the official webpage.

Krita 4.3.0: Another released from Krita team.

On International Children's Day, the Krita graphics team came up with a new release.
Here are the new enhancements and features that this release brings.
This is the second beta release for Krita 4.3.0. It’s later than expected because our system for making release builds was temporarily unavailable.
Since the first beta, the following issues have been addressed:

Fix Color picking in freehand path and bezier curve tool (BUG:373037).
Fix zooming after changing the image resolution (BUG:421797)
Switch the stabilizer to always use scalable distance (BUG:421314)
Make sure channel thumbnails are not inverted when working with CMYK images (BUG:421442)
Make it possible to use save incremental and incremental backup on files in folders that are named to look like incremental saves or backups (BUG:421792)
The Python API for handling Document and Node objects is now synchronous: you do not have to add extra waitForDone calls anymore. (BUG:401497)
On macOS, support for using modifier keys with canvas input actions has been improved ( BUG:372646, BUG:373299, BUG:391088)
Implement touch support for Wacom tablets. Patch by P. Varet — thanks! (BUG:421295)
Fix issues with files taking a long time to save (BUG:421584)
Make the placeholder text in the text shape shorter and translatable (BUG:421663)
Shift-click on a layer to see the layer in isolation doesn’t change the visibility state of all layers anymore
Animation frames outside the requested range are no longer rendered
Make the autosave recovery dialog clearer (BUG:420014)
Properly play animations and show onion skins when viewing layers in isolation (BUG:394199)
Fix the position of the text shape editor on Windows (BUG:419529)
Fix gamut mask rendering (BUG:421142)
Fix artefacts when rendering the marching ants outline for small or complex selections (BUG:407868, BUG:419240, BUG:413220)
The animation timeline now correctly highlights the current frame after loading a file (BUG:403854)
Correctly align the onion skin after cropping an image (BUG:419462)
Fix rendering animations with odd render dimensions (BUG:396128)
Set the default values for the split layer dialog to something sensible
Fix eraser mode to be reset when the same color is picked from the canvas (BUG:415476)
Fix the aspect ratio of layer and channel thumbnails
Show the unsqueezed text of a squeezed combobox as a tooltip (BUG:415117)
Add more translation context in several places
Fix selecting colors in the stroke selection dialog (BUG:411482)
Fix the memory management of documents created from Python (BUG:412740)