You can find this old game here.

2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
The new Cintiq 13 HD tablet from wacom it's a great tablet.
The price it's €899.90 and come with some features and technology like : a-Si Active Matrix TFT LCD (IPS), displayable Colors (maximum 16.7 million), contrast ratio 700:1, and more...
See the next video about this tablet.
Also you can see this great speedpainting by Daniel Lieske - a digital artist with over 10 years of experience in computer game graphics.
Regular version of FurryBall contains Standalone renderer, Network renderer and BOTH FREE Maya and Max plugin (still in Beta version). Regular licence is PERMANENT and NODE locked. At the moment FurryBall is Windows ONLY.
You can use with a free or can buy it from here.
bool -- int conditional get true -- or false.
int -- int signed integer.
float -- float single floating-point scalar.
vec2 -- float[2] Two component floating-point vector.
vect3 -- float[3] Three component floating-point vector.
vec4 -- float[4] Four component floating-point vector.
bvec2 -- int[2] Two component Boolean vector.
bvec3 -- int[3] Three component Boolean vector.
bvec4 -- int[4] Four component Boolean vector.
ivec2 -- int[2] Two component signed integer vector.
ivec3 -- int[3] Three component signed integer vector.
ivec4 -- int[4] Four component signed integer vector.
mat2 -- float[4] 2x2 floating-point matrix.
mat3 float[9] 3x3 floating-point matrix.
mat4 -- float[16] 4x4 floating-point matrix.
sampler1D int for accessing a 1D texture.
sampler2D -- int for accessing a 2D texture.
sampler3D -- int for accessing a 3D texture.
samplerCube -- int for accessing a cubemap texture.
sampler1DShadow -- int for accessing a 1D depth texture.
sampler2DShadow -- int for accessing a 2D depth texture..
This are the uniform variables and can be treated as constants... so cannot be changed.
arrays, structures,
float,
vec[2],vec[3],vec[4],
mat[2],mat[3],mat[4]
Let's see one simple example...
glBegin(GL_TRIANGLES);
...
glVertex3f(0,1,0);
glNormal3f(1,0,1);
glVertex3f(0,1,0);
glNormal3f(1,0,0);
...
glEnd();
...
The link between shader and opengl source code using slot is:...
int any_slot= 7;
...
glBindAttribLocationARB(my_program, any_slot, "my_attribute");
...
glBegin(GL_TRIANGLES);
...
glVertex3f(0,1,0);
glNormal3f(1,0,1);
glVertex3f(0,1,0);
glNormal3f(1,0,0);
...
glEnd();
...
this will pass the my_attribute to shader program (my_program) using a slot (any_slot).attribute vec3 my_attribute;
Can you see I sent with vec3 type because the glVertex3f has 3 float so is need to be three component floating-point vector.Team Corona introduce Vungle as our new Corona Plugin partner.
Vungle is a video monetization platform that connects advertisers and developers to achieve breakthrough levels of monetization and user engagement. Our goal is to help developers increase revenue without compromising their app’s UX.
Corona developers can take advantage of Vungle.
As we know the Plans and Pricing of Corona SDK start with: free account and come with $49 - Pro, $79 (Enterprise-Small Business) and $199 (Enterprise-Unlimited).
This prices is for developer/month and billed annually.
The Corona is simple to use so can be a good way to help developers increase revenue.
The Ubisoft Entertainment come today with and new rebirth of the legendary Prince of Persia Classic.
Now it's working with Google Play and AppStore.
The game has 14 levels rendered in visually-stunning 3D , 15 weapons and what is great : follow the epic storyline of the original game.
The Khronos Group announced new releases: OpenCL 2.0 and OpenGL 4.4.
Most of us working with OpenGL and maybe OpenCL and that can be good news.
As you know the OpenGL come long time ago and OpenCL is new in development.
About OpenCL you can read here.
The OpenGL reference can be read also here.
The Khronos Group come also with many features to development like:
OpenGL ES, WebGL, WebCL, COLLADA, glTF, OpenVG, OpenSL ES, OpenMAX AL, OpenMAX IL, EGL, StreamInput, OpenVX, CameraOpenGL SC, OpenMAX DL, OpenKODE, OpenWF, OpenML...
New NVIDIA GeForce GTX 760 which offers amazing PC gaming performance will come with the new price for only $249.
Read more about this here.
This is the wireless stylus that makes taking notes on an iPad seem as natural as writing freehand with pen and paper.
Very nice device . You can read more about this device here.
This is one picture with the iPad Pen, the price : $169.95.
I don't have one iPad so don't tell you more.
I try to see it on youtube and this is the result , thank's TheJoLProductions for share us
The glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.
The glMatrix has moved to GitHub.
Test with the new benchmark.
You can test your browser using old google
I have one old video card NVIDIA FX 5500 and this is the output.
This page benchmarks the performance of several matrix libraries intended for use with WebGL: glMatrix, mjs, CanvasMatrix, and EWGL_math
Benchmark times are averaged over 10 runs of 20,000 iterations of the target operation.
=============================================
Multiplication
=============================================
glMatrix - Avg: 321.4ms, Min: 318ms, Max: 333ms
mjs - Avg: 563.8ms, Min: 560ms, Max: 569ms
CanvasMatrix - Avg: 26ms, Min: 24ms, Max: 30ms
EWGL - Avg: 591.3ms, Min: 321ms, Max: 2963ms
=============================================
Translation
=============================================
glMatrix - Avg: 81.6ms, Min: 81ms, Max: 84ms
mjs - Avg: 642.2ms, Min: 638ms, Max: 650ms
CanvasMatrix - Avg: 123.3ms, Min: 120ms, Max: 126ms
EWGL - Avg: 114.4ms, Min: 112ms, Max: 119ms
=============================================
Scaling
=============================================
glMatrix - Avg: 75.8ms, Min: 74ms, Max: 78ms
mjs - Avg: 603.1ms, Min: 600ms, Max: 609ms
CanvasMatrix - Avg: 246ms, Min: 245ms, Max: 247ms
EWGL - Avg: 96.2ms, Min: 95ms, Max: 100ms
=============================================
Rotation (Arbitrary axis)
=============================================
glMatrix - Avg: 276ms, Min: 269ms, Max: 304ms
mjs - Avg: 6684.8ms, Min: 815ms, Max: 59376ms
CanvasMatrix - Avg: 602.8ms, Min: 594ms, Max: 623ms
EWGL - Avg: 286ms, Min: 284ms, Max: 289ms
=============================================
Rotation (X axis)
=============================================
glMatrix - Avg: 228ms, Min: 227ms, Max: 230ms
mjs - Avg: 821.4ms, Min: 819ms, Max: 825ms
CanvasMatrix - Avg: 605ms, Min: 331ms, Max: 3010ms
EWGL - Avg: 272ms, Min: 265ms, Max: 284ms
=============================================
Transpose
=============================================
glMatrix - Avg: 53.9ms, Min: 49ms, Max: 75ms
mjs - Avg: 70.9ms, Min: 66ms, Max: 99ms
CanvasMatrix - Avg: 2.3ms, Min: 2ms, Max: 3ms
EWGL - Avg: 48.1ms, Min: 47ms, Max: 49ms
=============================================
Inverse
=============================================
glMatrix - Avg: 378.2ms, Min: 376ms, Max: 383ms
mjs: Unsupported
CanvasMatrix - Avg: 371.9ms, Min: 344ms, Max: 500ms
EWGL - Avg: 1717.9ms, Min: 1323ms, Max: 4697ms
=============================================
Inverse 3x3
=============================================
glMatrix - Avg: 119.4ms, Min: 118ms, Max: 122ms
mjs - Avg: 181.8ms, Min: 180ms, Max: 185ms
CanvasMatrix: Unsupported
EWGL: Unsupported
=============================================
Vector Transformation
=============================================
glMatrix - Avg: 53ms, Min: 52ms, Max: 54ms
mjs: Unsupported
CanvasMatrix: Unsupported
EWGL: Unsupported
This can help you when want to test some new features of WebGL glMatrix.
This is the new HP
It's come with new Intel Haswell procesor , 1 TB HDD ,8 GB SSD, wireless 802.11ac and WiDi.
The display it's IPS ( in-plane switching ).
The TouchSmart 20 with come with a starting price of $620
The version of the TouchSmart 23 will have a price from $749 and up.
We will see this devices in June 2013.
The good news it's show in the next video where can see some games.
We can see what easy is to play social games and easy also to use.
Thank you youtube - TechBargains for this video review.