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Se afișează postările cu eticheta OSX. Afișați toate postările
Se afișează postările cu eticheta OSX. Afișați toate postările

luni, 20 noiembrie 2017

Maps with telnet .

The MapSCII use telnet to show you whole world into your console.
The project can be found here.
To test it just run this telnet command with your linux or use PuTTY on Windows:
telnet mapscii.me

sâmbătă, 14 octombrie 2017

News: The new released Krita version 3.3.1 .

The Krita development team tell us:

Published    10/11/2017

Today we are releasing Krita 3.3.1, a bugfix release for Krita 3.3.0. This release fixes two important regressions:

Krita would crash if you would restart Krita after closing Krita with the reference images docker set to floating
Krita 3.3.0 could not read .kra backup files or .kra files that were unzipped, then zipped up manually.
Additionally, there are the following fixes and improvements:

Fix a crash when creating a swap file on OSX (Bernhard Liebl).
Merge down does not remove locked layers anymore (Nikita Smirnov)
Various performance improvements, especially for macOS (Bernhard Liebl)
Improve the look and feel of dragging and dropping layers (Bernhard Liebl)
Improve the tooltips in the brush preset selector (Bernhard Liebl)
Fix a memory leak in the color selectors (Boudewijn Rempt)
Fix rotation and tilt when using the Windows Ink api (Alvin Wong)
Don’t allow the fill tool to be used on group layers (Boudewijn Rempt)
Add brightness and contrast sliders for textured brushes (Rad)
Add paste-at-cursor (Dmitry Kazakov)
Improve performance of the cpu canvas (Alvin Wong)
Fix a crash on closing Krita when there is something on the clipboard (Dmitry Kazakov)
Add a button to open a file layer’s image in Krita (Wolthera van Hövell tot Westerflier)

You can read more about this new version of Krita software and download it from here.

sâmbătă, 21 martie 2015

News: Godot - new game engine working with Linux, Windows, OSX and consoles.

The last version of Godot Engine Reaches 1.0 come with new features: 
- working simple , flexible and feature rich editor, with tools under multi-platform editor: Linux, Windows and OSX;
- the game result work for your multi-platform : iOS, Android, Desktop Platforms: Windows, OSX, Linux,Web Platforms: PNaCL and consoles: Playstation 3 and Playstation Vita (only with license from Sony); 
- 2D and 3D game development; - GUI library for UI Game Interfaces; 
- Python-based scripting language, designed to make games with C++ API to optimize parts of the game or extend any part of the engine. - you can animate 2D or 3D. - simulate 2D and 3D physics engines; 
First look : I run it , working well. You need to make some settings to export the game.
Working with .obj to import objects . Not working with tff fonts.
Seam to be a lite dizzy , but I saw some good youtube tutorials. 
 
download the templates for exporting , see the next image:  
and export your game ...