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joi, 11 martie 2021

News : NeoAxis Engine 2021.1 Released.

On March 10, 2021 the well-known game engine NeoAxis came with a new release.
NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed applications. NeoAxis 2021.1 includes improvements for ambient lighting, metal materials, rendering speed, rendering quality, basic content. Has been added a set of paid add-ons such as Industrial Kit, Pipe Constructor, Fence Constructor, Road Constructor.
See the full released article on the official webpage.
This is the full changelog of this relese:
  • Significant improvements to the speed of the rendering pipeline.
  • Industrial Kit.
  • Pipe Constructor.
  • Fence Constructor.
  • Road Constructor.
  • Basic Materials library has been updated.
  • Now it contains 206 materials.
  • Basic Environments library has been updated.
  • Now it contains 27 skyboxes.
  • World generator component to make environments procedurally.
  • A new scene template with the generator has been added.
  • A new forest scene template.
  • Terrain and mesh layers:
  • Now is not needed to configure Blend Mode and Mask manually for materials.
  • This done automatically by the engine.
  • Terrain: The curvature in the calculation of texture coordinates has been added.
  • The curvature is intended to reduce the tiling effect.
  • Material editor: Remove Texture Tiling parameter for samplers.
  • Editor: Export component to file.
  • To export use context menu for selected components.
  • Outline screen effect.
  • Outline selection mode for meshes and billboards.
  • The starting scenes are better configured.
  • The ability to configure the multiplier of affecting skybox color and scene background color to ambient lighting.
  • Character: First person camera mode has been improved.
  • Curve In Space: Support of geometry rendering, collision.
  • Scene editor: The button to change rendering debug mode in the ribbon.
  • Skybox: The ability to set special cubemap for ambient lighting has been added.
  • Mesh: The ability to export to FBX has been added.
  • More abilities for add-on creation of the scene editor.
  • ComputeUsingThreads component has been added. It is an auxiliary class to make optimized calculations using threads.
  • Sample scene - 'Samples\Starter Content\Scenes\Compute using threads.scene'.
  • Reflection Probe: Camera settings fixes.
  • The ability to set Rotation, Multiplier, RenderSky has been added.
  • Rendering Pipeline: Per object cut volumes support.
  • UIWebBrowser has been updated.
  • Optimization: Faster FBX import.
  • Optimization: Faster rendering pipeline.
  • Bug fix: Flipped skyboxes which in 2:1 size format.
  • Bug fix: Mesh collision shape works wrong on some meshes.
  • Bug fix: Various minor bug fixes.