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Se afișează postările cu eticheta 2019 news. Afișați toate postările
Se afișează postările cu eticheta 2019 news. Afișați toate postările

miercuri, 27 mai 2020

News: The new Unity 2020.1 beta.

The new Unity 3D Beta 2020.1b has also appeared.
I've been waiting for some time to see the changes made by the Unity 3D development team.
I'm super happy with how it's progressing.
Here are some features and a video about these new changes:

Known Issues in 2020.1.0b10
  • Animation: Editor crashes with Animator::CreateInternalControllerPlayable when GameObjects are mached (1245074)
  • Animation: [macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing
  • Animations with Animator window open (1242026)
  • Asset Import Pipeline: Unity YAML Upgrading project to 2019.3 Asset Database V2 makes the project crash on startup (1228192)
  • Asset Importers: Crash when importing Elongata package from the Asset Store (1209240)
  • Audio: Editor crashes on changing 'System Sample Rate' when Audio track preview is being played in Timeline window (1232743)
  • Audio: [Windows] Editor uses one CPU Logical Processor at 100% while the game is in Pause Mode (1219619)
  • Collab: Collab re-enables itself after being turned off (1244885)
  • GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines. (1211448) Fixed in 2020.1.0b11.
  • GI: Fixed the lightmapper sometimes getting stuck, especially on undo after moving instances or changing resolutions. (1144403) Fixed in 2020.1.0b11.
  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)
  • Global Illumination: [OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU (1160419)
  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
  • Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory (1234193)
  • Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library (1235969)
  • Graphics - General: Plugging time into a master node on HDRP crashes Unity (1246991)
  • Graphics - General: [Performance Regression] AssetBundleLoadAllAssets -
  • Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)
  • Graphics - General: [Performance Regression] AssetBundleLoadSingleAssets :
  • LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)
  • Graphics: Crash on PrepareShadowMaps when entering Play Mode (1233829)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
  • IL2CPP: Fix JSON exception when building project with large number of scenes (1240780) Fixed in 2020.1.0b11.
  • IL2CPP: Fix a severe performance regression in UnityLinker when building a player for UWP. (1229420)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IMGUI: Editor crashes on StageUtility::IsGameObjectRenderedByCameraAndPartOfEditableScene when calling Undo.PerformUndo() method (1242926)
  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)
  • MacOS: Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1225380)
  • MacOS: [HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when opening prefab (1219198)
  • MacOS: [macOS] Mac crashes when opening the project with m_APIs under WindowsStandaloneSupport with only integrated Iris GPU (1232673)
  • Mobile: [iOS] Debug .pdb files are added to iOS release builds (1232798)
  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
  • Packman: [PackMan] Search results for "My Assets" don't match the package count displayed below and neither do they refresh (1222784)
  • Scripting: Intellisense does not work when External script Editor is changed and set back to Visual Studio 2019 (1249626)
  • Scripting: Entering Playmode with Scene Reload disabled crashes when DestroyImmediate is used in OnDisable (1250550)
  • Scripting: Script importing no longer fails when method is called on integer literal. (1247409). This is a change to a 2020.1.0a7 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • Scripting: [SerializeReference] non-serialized Initialized fields lose their values when entering and during play mode. (1193322)
  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)
  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)
  • Windows: Cannot activate license within a docker container (1193364)

marți, 3 decembrie 2019

Inkscape : Top 5 Finalists.

The About Screen Contest for Inkscape is a conquest for Inkscape contributions to the artistic presentation.
The Final Voting: Mon., December 2, 2019 – Sun., December 15, 2019 and the winners will be announced: Tues., December 17, 2019
The community chooses the top 5 Finalists in version 1.0 About Screen Contest.
Congratulations to our Top 5 Finalists!
  1. 'Island of Creativity' by Bayu Rizaldhan Rayes
  2. 'Graphic Design' by Bożena Augustyn
  3. 'Migrate to Freedom' by Bayu Aji
  4. 'How to Fold a Memory' by Dismecha
  5. 'Inkscape 1.0 About Screen' by Rania Amina
See the final result on the official webpage.

duminică, 13 octombrie 2019

vineri, 12 iulie 2019

News : NeoAxis Engine 2019.2.4 Released.

The NeaAxis Engine has a fast development team and released a new version 2019.2.4 version.
From the 16 June 2019 up to 11 July 2019 they come with many features. The following features have been added and can be read at the official website see the team announcement :
  • Significant optimizations of the rendering pipeline. 
  • Rendering is multi-threaded computed now, automatic GPU instancing has been added. 
  • Import content tool enhancements have been improved. 
  • Easy import from library Quixel Megascans is now supported. 
  • The ability to use the engine widget in Windows Forms and WPF applications has been added. Billboard rendering has been improved. 
  • Now they are drawn faster and support shadows. 
  • A high-quality anti-aliasing mode has been added. Supersampling anti-aliasing (SSAA). Documentation has been improved. Class descriptions have been added.
They come with a roadmap on the official website to see how the development works.
I want to see tutorials and video tutorial to follow my issues with C# but I expected to see it in the future.

duminică, 16 iunie 2019

News : NeoAxis Build 2019.2.3 released today.

The new version of the NeoAxis Build 2019.2.3 was released today.
The SDK includes all features of the NeoAxis Engine.
The size of this download is 1.1 GB.
System requirements: Windows 10, 8, 7 64-bit. DirectX 11 graphics card.
  • Materials have been improved.
  • The tool for generation environment cube maps from source format has been added.
  • Displacement mapping to materials has been added. Parallax Occlusion Mapping.
  • Tone mapping screen effect has been improved.
  • Mesh skinning on GPU.
  • UI Editor now has all the necessary features. Resizing, step movement.
  • UI Editor: Ribbon Tab.
  • UI Editor: Small fixes.
  • UIProgressBar.
  • Built-in C# scripting improvements.
  • Project settings have been updated.
  • HDR texture format support.
  • Import 3D models have been improved. Latest Assimp.
From old versions, you can use the C# programming language.
Read all info and features about this game engine here.

miercuri, 29 mai 2019

Krita 4.2.0 : The new Krita 4.2.0 .

This new Krita version 4.2.0 version has been released on May 29, 2019, see the official webpage.
Operating System:Windows 7 or Higher, OSX 10.11, Linux
RAM: Recommended 2GB or higher 
Optional GPU:OpenGL 1.3 or higher
Graphics Tablet Supported: Wacom, Huion, Yiyinova, Surface Pro
All Download Versions 
This is a shot video from GDquest youtube channel with the news about the version of the Krita: software.

This is an animation I made with the Krita 4.2.0 version.
If you like it then subscribe to the channel and to this blog.

luni, 6 mai 2019

Now the latest build from NeoAxis Group.

A month ago, on March 28, 2019, NeoAxis Group released the latest NeoAxis Engine 2019.1.
Now the latest Build 2019.1.6 is released today.
This news can be read here.
Let's see some features:
  • Free platform, partially open source;
  • Modern architecture;
  • Complete set of tools;
  • Modern look editor;
  • C# scripting, visual scripting. .NET API;
  • Built-in C# scripting;
  • Visual workflow scripting;
  • Advanced object types creation capabilities;
  • .NET API;
  • Classic C# programming;
  • Visual Studio 2017, 2019 support;
  • Complete set of tools for 3D game development;
  • 64-bit floating precision by default;
  • Well-thought object serialization;
  • Scene rendering is performed via high-level rendering pipeline;
  • Good multi-thread rendering performance provided by Bgfx;
  • Filament PBR shaders are used for realistic materials rendering;
  • Powerful Bullet physics library in 64-bit precision mode.

miercuri, 13 iunie 2018

The Xenko game engine .

The Xenko Beta version is available for free .
This is old news from Xenko game engine team:

Long time no see!

The Xenko promotion period has ended, and we’ve made some changes to the license plans.

As of 1 April 2018, Xenko Pro and Xenko Pro Plus are no longer available.

Xenko Personal is still free for personal use and for businesses of less than $200,000 US in annual revenue. If you don’t meet the Xenko Personal criteria, contact us for a custom plan.

If your business makes over $200,000 US in annual revenue, and you downloaded Xenko before 1 April 2018, you can continue to use Xenko until 1 April 2019. If you want to use Xenko after that, you need to contact us to create a custom plan before 1 April 2019.