Major updates for version 5.0.0 can be find on the official webpage
- Infinite Morph Targets: When supported (WebGL2+) you are no more limited to 4 morph targets per mesh (Deltakosh)
- Added Animation Curve Editor to allow easy animation creation and update (Deltakosh)
- Added support for ConditionalBlock for NodeMaterial (Deltakosh)
- Improved performance when using the shadow / cascaded shadow generator (Popov72)
- Add support for up to 6 uv sets in the standard, PBR and node materials (Popov72)
- Added GUI Editor to easily build GUI controls (msDestiny14) (darraghjburke)
- Added support for Order Independent Transparency on simple scenes. scene.useOrderIndependentTransparency = true now makes transparent meshes shade correctly when stacked onto each other. (CraigFeldspar)
- Added vertex animation textures with BakedVertexAnimationManager (brunobg, Popov72, raggar)
- Added MaterialPluginManager (brunobg, Popov72)
- Official support of WebGPU (Popov72)
- Added Performance Profiler to allow tracking of Performance metrics (carolhmj)