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Se afișează postările cu eticheta Unreal Engine. Afișați toate postările
Se afișează postările cu eticheta Unreal Engine. Afișați toate postările

joi, 24 aprilie 2025

News : ... Shop the ‪@Fab‬ Spring Creator Sale ?

Dive into the ‪@Fab‬ Spring Creator Sale starting today and explore over 60,000 products discounted at up to 70% off.

News : Chaos destructibles drive fluidsim in Unreal Engine, NinjaLIVE 2.0 pre-alpha

  • Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
  • Ninja could access Chaos mesh chunk data three ways:
  • 1. get chunk position data via Niagara Chaos Destruction DI
  • 2. get chunk SDF data via Niagara GeometryCollections DI
  • 3. get chunk pos via Blueprint, write to DataChannel, read DataChannel in Niagara

luni, 31 martie 2025

News : Unreal engine game tutorials from Mary.

Hello, my name is Mary and this channel was to originally chronicle my journey of learning Blender 3d software, Unity and Unreal game engines. I also do some gameplay videos on my channel as well.
... another video tutorial, you can find more about how to work with unreal game engine on this channel.

vineri, 3 mai 2024

News : 5.4.1 Hotfix Released - UE by Amanda.Schade !

The 5.4.1 Hotfix is now live with a handful of key fixes for 5.4!
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released 216.
If you experience a bug with the 5.4.1 Hotfix, please follow the How to Report a Bug 46 guide to report it on the Bug Submission Form 32.
Issue Summary
  • UE-213361 The first frame is not automatically played when a recording is loaded
  • UE-213190 Crashing on trying to render sequence
  • UE-213137 UBT does not error when compiling targets with a banned MSVC version , need to expand Ban Range
  • UE-213059 Fatal error during cooking - [X] was an archetype of FooComponent [Y] but returned a null index mapping object
  • UE-212795 Crash when creating a new media plate
  • UE-212785 Actor Coloration state is persistent between editor runs.
  • UE-212439 Disable TObjectPtr placeholder type flag checks in editor runtime
  • UE-212069 Modular Rig - Severe slowness
  • UE-212055 Crash closing persona with cloth paint active
  • UE-211808 Packaging with Editor Default Configuration always defaults to initial value when editor started
  • UE-211555 Light Intensity keyframes get removed when converting from Spawnable to Possessable in Sequencer
  • UE-211170 GitHub 11703 : Fixed the reference of Entitlement
  • UE-211144 Recording time counter, counts faster each time a new recording is started
  • UE-210257 Build fails when Verifying that the entire VisualStudio solution can be built in an Installed Build workspace. error CS0103: The name ‘Catch2’ does not exist in the current contex