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Se afișează postările cu eticheta Unreal Engine. Afișați toate postările
Se afișează postările cu eticheta Unreal Engine. Afișați toate postările

vineri, 3 mai 2024

News : 5.4.1 Hotfix Released - UE by Amanda.Schade !

The 5.4.1 Hotfix is now live with a handful of key fixes for 5.4!
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released 216.
If you experience a bug with the 5.4.1 Hotfix, please follow the How to Report a Bug 46 guide to report it on the Bug Submission Form 32.
Issue Summary
  • UE-213361 The first frame is not automatically played when a recording is loaded
  • UE-213190 Crashing on trying to render sequence
  • UE-213137 UBT does not error when compiling targets with a banned MSVC version , need to expand Ban Range
  • UE-213059 Fatal error during cooking - [X] was an archetype of FooComponent [Y] but returned a null index mapping object
  • UE-212795 Crash when creating a new media plate
  • UE-212785 Actor Coloration state is persistent between editor runs.
  • UE-212439 Disable TObjectPtr placeholder type flag checks in editor runtime
  • UE-212069 Modular Rig - Severe slowness
  • UE-212055 Crash closing persona with cloth paint active
  • UE-211808 Packaging with Editor Default Configuration always defaults to initial value when editor started
  • UE-211555 Light Intensity keyframes get removed when converting from Spawnable to Possessable in Sequencer
  • UE-211170 GitHub 11703 : Fixed the reference of Entitlement
  • UE-211144 Recording time counter, counts faster each time a new recording is started
  • UE-210257 Build fails when Verifying that the entire VisualStudio solution can be built in an Installed Build workspace. error CS0103: The name ‘Catch2’ does not exist in the current contex

joi, 7 martie 2024

News : Unereal Engine LiveSync on Marvelous Designer.

This Video intruduced the Unereal Engine LiveSync. LiveSync is a bridge which connects Marvelous Designer and Unreal Editor (MD LiveSync), and aims to shorten workflows requiring rendering in Unreal Engine. This is particularly useful if your workflow involves CLO or Marvelous Designer and Unreal Engine, however, it is worth noting that intermediate process of using other software products may be eventually eliminated as LiveSync continues to get updated.

joi, 4 ianuarie 2024

News : The Making of Big Inflatable Deathrun with UEFN.

Unreal Editor for Fortnite (UEFN) is a new PC application for designing, developing, and publishing games and experiences directly into Fortnite ...
Let's see a new video with this ...