I haven't worked with Blender 3D for some time, I found changes to the modifiers tools, here in the screenshot is how to get a displacement map.
The modifiers tools are used with subdivision and displace map with a gradient texture of white - gray and black, after obtaining the height level normal to the surface, it is applied and the geometry of the vertices is modified.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmO_4bnJzNB_-qEJ4EkmJRssHW0lzTE-eyRyassieVJg4q5KbWsFUJrfRAR2cq5ZeI8iA7-niigkjRgbUZzMcD86tYrQIOcQlRXE2fuf-ab4aZwUA8X2yzPJN0lv1POGV9GCGl-Er8DyA6gPrJ9DpLvycnRKvgIGvJaLy2ZIPd4XuixE1nrv6lfJB68s/s1600/blender_3d_01062024.png)