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Se afișează postările cu eticheta Siggraph. Afișați toate postările
Se afișează postările cu eticheta Siggraph. Afișați toate postările

sâmbătă, 13 iulie 2024

GitHub : Single Images with Multi-View Pose Calibration ...

On this GitHun repo you can find the CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Calibration

luni, 8 noiembrie 2021

SIGGRAPH Advances in Real-Time Rendering by Brian Karis.

Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. He is most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios.

miercuri, 3 octombrie 2018

Unity 3D : FBX Exporter asset.

Today I will show you how to use an asset in Unity Store named FBX Exporter.
A short video tutorial was presented at Siggraph 2018 de Liz Mercuri (Technical Evangelist, Unity Technologies), see this video tutorial:

Let's see how to use this asset.
First, you need to download and import it from Unity Store.
Search using the name of this asset FBX Exporter from Unity.

Use import option to use this asset.
To start this asset use from menu: Edit - Project Settings - Fbx Export.

This will open this asset into Inspector area:

You can use just Maya and 3D studio Max 3D software to work with this asset.