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I noticed after creating an Array with an object and a NurbsPath object in Blender 3D version 4.3.2 and after the classic basic operations aligned, scaled and applied all transformations of these two objects, distortions appear when applying the Curve modifier to the Array object. I do not know the cause; it is possible a bug. It can be solved if you convert the NurbsPath to a new type of Curve object from the main menu Object - Convert - Curve, then applying the Deform Curve modifier will not deform the Array object.
If you search on youtube with terms "abandoned games" you will find a lot of abandoned games with play areas without real players.
It is a negative factor in the development of a game type product and is real and quantifiable ...
These abandoned games are an overly pretentious point of view, and can mislead a potential supporter of a game development project.
From my point of view, the risk of creating and marketing a game is similar to a new product launched in marketing...
After all, let's think a little differently to understand: you want to launch some kind of commercial product: a cake, a new vehicle, a battery, a hat, a cap, an urban architecture project... Whatever you want, you will take the necessary steps to promote. Now create an online or computer game to promote this product... you will better understand why abandoned games are actually projects completed over periods of time with well-defined purposes...
From the point of view of design and development of projects in games, some youtube channels and videos can be real sources in the case study of the development of a game project. Let's see some examples:
Many hours of example with abandoned game from Redlyne .