Real-time 3D engine / VR platform for Simulation & Training, 3D Digital Twins, CAD, BIM, GIS. 3D graphics and physics library for С++ and C# developers.
- CPU-side optimizations in Vulkan and DirectX 12.
- Removing spikes on creation of static meshes and read-only textures.
- Reduced RAM consumption (up to 18% saved).
- Up to 2x faster subsurface scattering.
- Distributed update of shadow cascades across multiple rendering frames.
- Up to 4x indirect lighting performance gain.
- 4x times faster Interleaved denoiser.
- Reusing shadow maps.