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Se afișează postările cu eticheta video tutorial. Afișați toate postările
Se afișează postările cu eticheta video tutorial. Afișați toate postările

sâmbătă, 11 ianuarie 2025

Blender 3D : How to Extract Marvel Rivals 3D Model and Use in Blender.

For those who are Marvel Rivals fans or study gaming files, here is a useful video tutorial.

New : Invoke 5.5 brings new Flux Control Layers & all-in-one launcher/installer for Community Edition

Today I found this video about Invoke software on the youtube channel.
Invoke 5.5 is here, our final release of the year! This update brings cutting-edge features like Flux Canny and Depth Mapping models from Black Forest Lab and powerful new Regional Guidance tools to make your creative workflows faster, smarter, and more precise.
The software serves as a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies.

vineri, 10 ianuarie 2025

News : Volt - Showcase.

Yesterday, Volt 1.1 was updated and now I'm here to provide a much more proper showcase video for the system. I know. It took quite long.
The GitHub project is Unreal-Volt .

News : Revive Purchases & Spectate - Doors Tutorial #15 by GnomeCode.

... the GnomeCode YouTube channel has another video with Lua source code for Roblox Studio ...

News : Vertex Group Issues with Geometry Nodes by Cartesian Caramel.

... the old youtube channel named Cartesian Caramel comes with another video about: Vertex Group Issues with Geometry Nodes ...

sâmbătă, 4 ianuarie 2025

Blender 3D : Making UV Maps in Geometry Nodes

... from CartesianCaramel another new video tutorial with this new feature in Blender 3D :

vineri, 3 ianuarie 2025

duminică, 29 decembrie 2024

Blender 3D : ... all available nodes !

An old surce code in python for Blender 3D to see available nodes :
import bpy

node_tree = bpy.context.object.active_material.node_tree

location_x = 0
location_y = 0

for type in dir(bpy.types):
    real_type = getattr(bpy.types, type)
    if issubclass(real_type, bpy.types.ShaderNode):
        try:
            node = node_tree.nodes.new(type)
            node.width = 250
            node.location = (location_x, location_y)
            location_x += 300
            if location_x > 3000:
                location_x = 0
                location_y -= 600
        except:
            pass

luni, 9 decembrie 2024

vineri, 29 noiembrie 2024

vineri, 22 noiembrie 2024

duminică, 15 septembrie 2024

sâmbătă, 7 septembrie 2024

News : I Optimised My Game Engine Up To 12000 FPS.

I found this video from the Vercidium - youtube channel about optimization into development gaming area.
The source code can be found on the GitHub repo.