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Se afișează postările cu eticheta Babylon.js. Afișați toate postările

luni, 9 mai 2022

News : Babylon.js version 5.0.0 comes with major updates.

Major updates for version 5.0.0 can be find on the official webpage
  • Infinite Morph Targets: When supported (WebGL2+) you are no more limited to 4 morph targets per mesh (Deltakosh)
  • Added Animation Curve Editor to allow easy animation creation and update (Deltakosh)
  • Added support for ConditionalBlock for NodeMaterial (Deltakosh)
  • Improved performance when using the shadow / cascaded shadow generator (Popov72)
  • Add support for up to 6 uv sets in the standard, PBR and node materials (Popov72)
  • Added GUI Editor to easily build GUI controls (msDestiny14) (darraghjburke)
  • Added support for Order Independent Transparency on simple scenes. scene.useOrderIndependentTransparency = true now makes transparent meshes shade correctly when stacked onto each other. (CraigFeldspar)
  • Added vertex animation textures with BakedVertexAnimationManager (brunobg, Popov72, raggar)
  • Added MaterialPluginManager (brunobg, Popov72)
  • Official support of WebGPU (Popov72)
  • Added Performance Profiler to allow tracking of Performance metrics (carolhmj)