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Se afișează postările cu eticheta Unity. Afișați toate postările
Se afișează postările cu eticheta Unity. Afișați toate postările

vineri, 29 iulie 2022

News : Unity Reflect Review: Setting Up with Meta Quest 2.

And from my favorite game engine Unity 3D, a good video introduction for how to use an hardware like Meta Quest 2.
Unity Reflect Review is a real-time, immersive design review solution for designers and architects to drive more collaborative design reviews.
Now with support for Meta Quest 2, immerse yourself in virtual reality and interact with a 3D model at a true-to-life scale. Here are some tips to help you get the most out of your experience.

marți, 3 mai 2022

News : Geographical-Adventures game.

A little work-in-progress geography game about delivering packages to different countries around the world.
This intro come from the GitHub project page.
Today the author of this project build with Unity game engine come with new video:

sâmbătă, 16 aprilie 2022

News : Asset store Unity comes 50%OFF.

Unity asset store comes with a new offer so far of up to 50% OFF for more than 500 assets.
You can find more on the asset store Unity webpage.

marți, 12 aprilie 2022

News : The new release of Unity 2021 LTS.

Unity comes with a new released game engine:
We’re excited to introduce Unity 2021 LTS, now available to download and use.
You can download it from the official website.

miercuri, 2 martie 2022

News : Real-time BIM collaboration with annotations.

On September 23, 2021 Revit to Unity Reflect: enable real-time 3D experiences, through simple and customized workflows, for improved design review and construction planning ...
Unity Reflect Review is a real-time, immersive design review solution for designers and architects to drive more collaborative design reviews.
This is the new video from Unity youtube channel about this feature:

joi, 4 noiembrie 2021

Unity 3D : Unity for Humanity Summit 2021.

On October 12, 2021, we held the second annual Unity for Humanity Summit to connect, learn, and get inspired. This fully virtual, one-day summit celebrated creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet.

sâmbătă, 28 august 2021

Unity 3D : Photo Mode project.

The Photo Mode demo project serves as a guide for implementing virtual photography features within your PC or console Unity projects, enabling players to capture and customize in-game screenshots. It includes examples for handling camera positioning, photo adjustments, filter effects, and more.
Photo Mode download and documentation from here.

miercuri, 18 august 2021

News : Unity comes with LookDev Studio.

... most people love this game engine, today a new feature comes to show us how good is this game engine. you can see also another character named FIA.
Artists – no matter their expertise – need a place to quickly import, iterate on, and refine their art.
You can find a source code with this project on the GitHub website.

sâmbătă, 5 iunie 2021

Unity 3D : Another official 2D sample project.

It is one of the most permissive game engines I have used and here it comes with news.
The Unity 3D team keeps its form of punctual learning and comes with another sample for developers.
I tested the learning platform and I am very satisfied with the free courses done in C # with this game engine.
Dragon Crashers is an official sample project made in Unity 2020.2 that showcases Unity’s native suite of 2D tools and graphics technology. The gameplay is a vertical slice of a side-scrolling Idle RPG, popular on mobile platforms today.

marți, 25 mai 2021

Unity 3D : SUA Face Close-Up.

A few years ago, game engines evolved with new features.
There is also the example of Unity 3D versus Unreal Engine 5 with new features like Nanite.
Now the example provided by Unity 3D game engine with a simple example to understand:

duminică, 21 februarie 2021

Unity 3D : Procedural animation features.

Unity 3D game engine comes with procedural animation features.
Procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.
The Unity learn area comes with a full course and project files.
You can read the full article on the Unity blog, and see the video tutorial:

joi, 28 ianuarie 2021

Unity 3D : Creating a City Builder project.

The learning course can be found on the official webpage.
You can see a video intro with this project.  

marți, 15 decembrie 2020

The new Unity version 2020.2 .

Unity 3D is getting better every day. The new version 2020.2 offers many functions.

joi, 3 decembrie 2020

Tool with S.D.K. for your avatar .

This is a useful tool I discovered on web about avatars feature.
The development team comes with this infos:
We recommend trying Avatar SDK with a desktop/laptop browser. If you want to try Avatar SDK on a mobile phone, you can use the applications for iOS and Android. Also you can look at RemoteFace, our virtual camera for video conferencing that shows your avatar driven by camera and lipsync instead of the usual video feed.
Face capture SDK allows you to create facial animations with a web camera.
A good example to convert a simple 2D photo into 3D object can be found on this demo webpage build with Unity 3D.
You can see a video demo from YouTube:

You can read more on this webpage.

duminică, 28 iunie 2020

Unity 3D : Unity Learn Premium will be available to everyone at no cost.

Unity 3D team comes with many resources and features for game development and students:
Supporting our Community: We’re making Learn Premium available to all users in perpetuity. Start Learning.
You can find on the official webpage two :
Unity ML-Agents Hummingbirds
and
Unity ML-Agents Penguins
A short introduction by Jessica Lindl on June 23, 2020, can be found on the official Unity blog tells us:
... That’s why starting today, Unity Learn Premium will be available to everyone at no cost.
Now, let's see the video from the official Unity YouTube channel:

miercuri, 27 mai 2020

News: The new Unity 2020.1 beta.

The new Unity 3D Beta 2020.1b has also appeared.
I've been waiting for some time to see the changes made by the Unity 3D development team.
I'm super happy with how it's progressing.
Here are some features and a video about these new changes:

Known Issues in 2020.1.0b10
  • Animation: Editor crashes with Animator::CreateInternalControllerPlayable when GameObjects are mached (1245074)
  • Animation: [macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing
  • Animations with Animator window open (1242026)
  • Asset Import Pipeline: Unity YAML Upgrading project to 2019.3 Asset Database V2 makes the project crash on startup (1228192)
  • Asset Importers: Crash when importing Elongata package from the Asset Store (1209240)
  • Audio: Editor crashes on changing 'System Sample Rate' when Audio track preview is being played in Timeline window (1232743)
  • Audio: [Windows] Editor uses one CPU Logical Processor at 100% while the game is in Pause Mode (1219619)
  • Collab: Collab re-enables itself after being turned off (1244885)
  • GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines. (1211448) Fixed in 2020.1.0b11.
  • GI: Fixed the lightmapper sometimes getting stuck, especially on undo after moving instances or changing resolutions. (1144403) Fixed in 2020.1.0b11.
  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)
  • Global Illumination: [OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU (1160419)
  • Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
  • Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory (1234193)
  • Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library (1235969)
  • Graphics - General: Plugging time into a master node on HDRP crashes Unity (1246991)
  • Graphics - General: [Performance Regression] AssetBundleLoadAllAssets -
  • Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)
  • Graphics - General: [Performance Regression] AssetBundleLoadSingleAssets :
  • LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)
  • Graphics: Crash on PrepareShadowMaps when entering Play Mode (1233829)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)
  • IL2CPP: Fix JSON exception when building project with large number of scenes (1240780) Fixed in 2020.1.0b11.
  • IL2CPP: Fix a severe performance regression in UnityLinker when building a player for UWP. (1229420)
  • This is a change to a 2020.1.0 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • IMGUI: Editor crashes on StageUtility::IsGameObjectRenderedByCameraAndPartOfEditableScene when calling Undo.PerformUndo() method (1242926)
  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)
  • MacOS: Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1225380)
  • MacOS: [HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when opening prefab (1219198)
  • MacOS: [macOS] Mac crashes when opening the project with m_APIs under WindowsStandaloneSupport with only integrated Iris GPU (1232673)
  • Mobile: [iOS] Debug .pdb files are added to iOS release builds (1232798)
  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)
  • Packman: [PackMan] Search results for "My Assets" don't match the package count displayed below and neither do they refresh (1222784)
  • Scripting: Intellisense does not work when External script Editor is changed and set back to Visual Studio 2019 (1249626)
  • Scripting: Entering Playmode with Scene Reload disabled crashes when DestroyImmediate is used in OnDisable (1250550)
  • Scripting: Script importing no longer fails when method is called on integer literal. (1247409). This is a change to a 2020.1.0a7 change, not seen in any released version, and will not be mentioned in final notes. Fixed in 2020.1.0b11.
  • Scripting: [SerializeReference] non-serialized Initialized fields lose their values when entering and during play mode. (1193322)
  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)
  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)
  • Windows: Cannot activate license within a docker container (1193364)

miercuri, 13 mai 2020

Unity give us the Heretic asset.

As you know already, the Heretic - Unity Short Film.
This movie has 1,534,208 views from date when was released Jan 22, 2020 by Unity 3D.
Now, they tell us:
When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you that one of the most requested elements of this production – the Digital Human Character and Technology stack – is now available for you to download.
The full article with the link to the Heretic asset from Unity team can be found here.
The full movie can be see on youtube.

The new video tutorial about how can be used can be see on youtube.

duminică, 29 martie 2020

Unity 3D : About VFX Graph.

The official webpage of the VFX Graph for Unity 3D comes with a short intro.
The install steps can be seen on this webpage.
I started today to follow one video tutorial about fire and smoke from youtube channel named Brackeys.
This video tutorial can be seen here:

Some conclusions about my test with an old video card:
  • you need a good video graphic card;
  • you need a unity version with Package Manager;
  • I found some new changes using with the Unity 3D version 2019.3.5f1;
  • many changes in the 
  • the one is the Output Particle Quad with many changes into variables;
  • I cannot set the TotalTime, this crash it all;
The result is this:

The settings for this smoke effect using the Visual Effect Graph Asset can be seen in the next image:

sâmbătă, 28 martie 2020

Firebase and Unity 3D.

Even is an old feature the Google team comes with this new option for the new developers and show how to use them.
The goal is to add Firebase to your Unity project.
The Google webpage tells us:
Power up your Unity games with our Firebase Unity SDKs. To show how easy it is to plug Firebase into your Unity project, we made a sample game, MechaHamster, that you can download from GitHub, the App Store, and the Google Play Store.
... and show a short video about how can be used to create a application named Mecha Hamster, see the GitHub webpage project:
You can import the project with GitHub commands:
https://github.com/google/mechahamster.git
...
The game is pretty funny, see the Youtube channel from Firebase:

The content of the folder downloaded ...
$ ls
Assets   CONTRIBUTING.txt  LICENSE.txt      readme.md  UnityPackageManager
console  docs              ProjectSettings  Resources

marți, 24 martie 2020

Unity 3D : Fix error "Failed executing external process for 'Bake Runtime' job."

If you want to remove the error show on the Unity 3D console:
Failed executing external process for 'Bake Runtime' job.
... then go to Main Menu - Lightning - Settings and uncheck the Auto Generate checkbox.
See the screenshot shown below: