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Se afișează postările cu eticheta website. Afișați toate postările

duminică, 21 iunie 2020

News: Contest from Pixilart website.

Pixilart Speed Drawing Contest is the first of its type. A winner will be chosen on July 31st, 2020 at which time this contest will come to an end.
You need to draw something, record your drawing and upload it to youtube and put the link of the youtube video to the official website.
You can win an Artist Display 12 Pro tablet.
And that's not all, the website has an online tool for drawing and comes with these new features:
  • online gallery;
  • create an account, and share your drawings;
  • every day this website comes with a daily challenge to test your skill;

miercuri, 3 iunie 2020

Krita 4.3.0: Another released from Krita team.

On International Children's Day, the Krita graphics team came up with a new release.
Here are the new enhancements and features that this release brings.
This is the second beta release for Krita 4.3.0. It’s later than expected because our system for making release builds was temporarily unavailable.
Since the first beta, the following issues have been addressed:

Fix Color picking in freehand path and bezier curve tool (BUG:373037).
Fix zooming after changing the image resolution (BUG:421797)
Switch the stabilizer to always use scalable distance (BUG:421314)
Make sure channel thumbnails are not inverted when working with CMYK images (BUG:421442)
Make it possible to use save incremental and incremental backup on files in folders that are named to look like incremental saves or backups (BUG:421792)
The Python API for handling Document and Node objects is now synchronous: you do not have to add extra waitForDone calls anymore. (BUG:401497)
On macOS, support for using modifier keys with canvas input actions has been improved ( BUG:372646, BUG:373299, BUG:391088)
Implement touch support for Wacom tablets. Patch by P. Varet — thanks! (BUG:421295)
Fix issues with files taking a long time to save (BUG:421584)
Make the placeholder text in the text shape shorter and translatable (BUG:421663)
Shift-click on a layer to see the layer in isolation doesn’t change the visibility state of all layers anymore
Animation frames outside the requested range are no longer rendered
Make the autosave recovery dialog clearer (BUG:420014)
Properly play animations and show onion skins when viewing layers in isolation (BUG:394199)
Fix the position of the text shape editor on Windows (BUG:419529)
Fix gamut mask rendering (BUG:421142)
Fix artefacts when rendering the marching ants outline for small or complex selections (BUG:407868, BUG:419240, BUG:413220)
The animation timeline now correctly highlights the current frame after loading a file (BUG:403854)
Correctly align the onion skin after cropping an image (BUG:419462)
Fix rendering animations with odd render dimensions (BUG:396128)
Set the default values for the split layer dialog to something sensible
Fix eraser mode to be reset when the same color is picked from the canvas (BUG:415476)
Fix the aspect ratio of layer and channel thumbnails
Show the unsqueezed text of a squeezed combobox as a tooltip (BUG:415117)
Add more translation context in several places
Fix selecting colors in the stroke selection dialog (BUG:411482)
Fix the memory management of documents created from Python (BUG:412740)

joi, 28 mai 2020

This website comes with a lot of PNG images with transparency.

This website is a good database with images all into PNG format.
These images can be used in many tasks and are very helpful because has a background with transparency.
See this screenshot of the website:

vineri, 22 mai 2020

Another topographic map.

This time, I found another website with topographic maps.
You can see my location on the map online.

joi, 14 mai 2020

ISS Docking Simulator.

SpaceX's Crew Dragon is set to launch on its first crewed mission to the International Space Station on May 27th.
The full article about Crew Dragon mission can be found here.
Crew Dragon’s system includes touch screens and physical manual control options with robust fault tolerance built into the system.
he touch screens have been tuned to operate with and without the SpaceX spacesuit gloves to high reliability.
Behnken and Hurley have used same SpaceX docking simulator for training.
You can test this simulator here.

miercuri, 13 mai 2020

Fantasy-Map-Generator online tool.

This online map generator is a simple way to generate maps.
The full source code is free and can be found at this GitHub project.
Fantasy map generator online tool


sâmbătă, 11 aprilie 2020

News: The store from Marvelous Designer website.

The news in the field of 3D graphics and development come from the best clothing creation program for the production industry.
Now you can try out for free or buy 3D clothing from the store opened by the developers of this program called Marvelous Designer.
The download files used file type ZPAC format.
You can find the store at this web link.
Marvelous Designer Store 3D

duminică, 1 martie 2020

Another form of art: Deep Dream Generator tool.

Deep Style. The technique is a much more advanced version of the original Deep Dream approach. It is capable of using its own knowledge to interpret a ... We are just a small team of enthusiasts who are trying to build something cool. Our goal is to make the latest developments in AI widely and freely accessible.
This online tool lets you use the power of the computer to lineup the images into a new form of art.
See all artwork of the online tool on this website, where you can test it.
Create your account, upload your photo to create your new art image.

marți, 18 februarie 2020

The new Huion Sketch application for drawing.

The development team from Huion comes with this intro:
 Huion Sketch is an intuitive drawing app with a palette icon and notebook icon for sketching and noting. The interface of the notebook is in a minimal design with several brush and color options on the top. The art canvas boasts a range of drawing features while maintaining a minimalistic interface.
Huion Sketch offers you more creative possibilities with 18 brush options, layers, and many tools.
You can use multi-touch gestures with your workflow.
All Huion tablet models with the firmware upgrade, including H320M, HS64, HS64 SE, HS610, and Q620M are all compatible with Huion Sketch.
The official webpage can be found at this website.
The application for android O.S. can be downloaded from Google Play.
You can see a video tutorial from the official youtube channel of Huion.

duminică, 16 februarie 2020

PicsArt is the best application for edit photos.

This application lets you create quick and amazing photo edits in your browser for free.
You can use it with the IOS, Windows or Android applications on your device.
The development team come with this intro:
Download PicsArt and enjoy our tools, effects, collage maker, free clipart library, custom stickers, double exposure & drawing tools. PicsArt’s all about making awesome pictures and having fun by remixing free-to-edit pictures into awesome collages.
This is a video tutorial from official youtube channel about how to create your own T-Shirt with PicsArt.
This online tool can be found at the official website.

vineri, 24 ianuarie 2020

New features for vimeo website.

The VIMEO website comes with new features for video editing.
These features for users can be used with these steps:
  • Simple start with custom video templates; 
  • Use colors, fonts, layouts, music, and more;
  • Use the smart editor to turn your clips into a published video;
  • Finally, share your videos across all social platforms.
See these features on the official website.

miercuri, 8 ianuarie 2020

Copernicus Open Access Hub online tool.

Looking at our planet and its environment For the ultimate benefit of all European citizens... The Open Access Hub provides complete, free and open access to Sentinel-1, Sentinel-2, Sentinel-3 and Sentinel-5P user products... 
Copernicus builds on a constellation of satellites making millions an impressive number of daily observations, as well as on a global network of thousands of land-, air- and marine-based sensors to create the most detailed pictures of Earth. The technological evolution, especially in terms of availability and accessibility, has made Copernicus the largest space data provider in the world, currently producing 12 terabytes per day. 
The vast majority of data and information delivered by the Copernicus Space infrastructure and the Copernicus services are made available and accessible to any citizen and any organization around the world on a free, full and open access basis. You can access Copernicus Data and Information Services through the DIAS or the Conventional Data Hubs...
See this online tool scihub.copernicus.eu with data and maps from satellites...

luni, 6 ianuarie 2020

The home build tool with Planner5d.

This online tool lets you build into 3D space.
The development team comes with this intro:
Create your dream home An advanced and easy-to-use 2D/3D home design tool. Join a community of 47 217 259 amateur designers.
The online tool can be found at this website.
This is a screenshot with this tool from the website:

joi, 2 ianuarie 2020

Shadertoy: The sin math function - 001.

Another example with shadertoy online tool.
The example come with all comments to understand how the sine function is show on shadertoy website.

duminică, 24 noiembrie 2019

The wrld for custom maps.

A good map can have many features.
If you don't want to build one using advanced programming language then you can use this website.
You can use this with an online map with Unity, JavaScript, iOS and Android.
You can also build your indoor map and visualize any building in 3D.
All of these features let you optimize building management, resources, and planning.
The map can have many features like time of day, weather and seasons and heat map.
The next example is an outdoor map of my location.

joi, 21 noiembrie 2019

Shadertoy: The flag of Romania - 002.

This is another step about learning shaders.
The old example can be updated with this source code.
I commented on the source code to see step by step how this working.
One way to understand how this working to the final result is to going back on the shader structures that generate output to the basic elements of the shader.
If we apply this case to solve the problem then from the display a color like a vec4 color for fragColor adding a sin function to wave the result, and so on.
Right, this code can be optimized in many ways depending on the result.
// learning process area step by step 
// the gl_FragColor is a vec4 type of float values in the range 0 to 1.
// because the values are from 0 to 1  this can used in many ways with for domain and range
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;
    // define a vec2 and uv can be divide to create waves 
    // use this to see the difference 
    // vec2 valul = vec2(0.01,1.0);
    vec2 valul = vec2(0.5,1.0);
    // define a vec2 this vector will be the vector of shadow
    vec2 unghi_valul = vec2(0.5,1.0);
    // this float will speed the animation with iTime
    float viteza = 3.0;
    // with the dot we can calculate the dot product of two vectors and result can be a shadow
    // the result of unghi can be changed when change the vectors and vectors math rules
    float unghi = dot(uv/valul, unghi_valul) - iTime * viteza;
    // the output can be used with sin to create a shadow wave
    // fill the screen with red
    fragColor = vec4(1,0,0,0) * sin(unghi);
    // fill the 2/3 of size with yellow color
    if(uv.x<(1.0/1.5))
    fragColor = vec4(1,1,0,0)  * sin(unghi);
    // fill the last 1/3 with the blue color 
    if(uv.x<1.0/3.0)
    fragColor = vec4(0,0,1,0)  * sin(unghi);
}
The result of this source code:

miercuri, 20 noiembrie 2019

Shadertoy: The flag of Romania - 001.

Today I make the flag of Romania.
About this flag you can read at Wikipedia.
The goal of this simple tutorial is to learn the link between iResolution and the fill areas.
First, you need to normalized pixel coordinates from 0 to 1.
The gl_FragColor is a vec4 type of float values in the range 0 to 1.
We can use this property by fill the areas of the screen.
The example can be changed to use the RGBA.
The source code is this:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;
    // Output to screen
    // fill the screen with red
    fragColor = vec4(1,0,0,0);
    // fill the 2/3 of size with yellow color
    if(uv.x<(1.0/1.5))
    fragColor = vec4(1,1,0,0);
    // fill the last 1/3 with the blue color 
    if(uv.x<1 .0="" code="" fragcolor="vec4(0,0,1,0);">
This is the result of this shader:

vineri, 15 noiembrie 2019

The neon effect with javascript P5 JavaScript library.

The P5.js is a JavaScript library for creative coding.
You can use by adding this link on your HTML area using the script tag:
https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.min.js
You can use it like any JavaScript library.
You have two functions: setup and a draw for setup and drawing.
function setup() {
  createCanvas(window.innerWidth, window.innerHeight);
}

function draw() {
  ellipse(50, 50, 80, 80);
}
Then you can fill these functions with any javascript code.
You can see a neon effect with two bezier functions.
The example uses the mouse movement to change the bezier lines.
You can see many examples created by me at codepen website.

miercuri, 6 noiembrie 2019

Shadertoy: Simple sky with shadertoy tool.

Today I create a simple sky with the online tool shadertoy.
I used Fedora 30 distro Linux and my old video card:
VGA compatible controller: NVIDIA Corporation GT218 [GeForce 210] (rev a2)
This is the output:

miercuri, 18 septembrie 2019

CodePen: Include shadertoy example in the webpage.

This issue can be solve it easy.
You need to get the iframe share from you shadertoy example.
Then use my example HTML and CSS from my codepen example.
You can remove the javascript code from example.
This javascript code is used to show the formula of sphere. I used my shadertoy example named Ray Marching - 001.