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vineri, 25 iunie 2010

Fedora 14 - next wallpaper concept.

The new concept of wallpaper on which I worked.
I used Blender 3D. Rendering time was short, less than 2 min.
This is because I used some tricks.
It seems more appropriate for a wallpaper.
See below:

Find more about my work are here:
Activities_within_Fedora

joi, 24 iunie 2010

Fedora 14 - my new wallpaper concept.

Today I worked on a new proposal for Fedora 14 walllpaper.
Looks soft and is more ergonomic ...
This is how it looks on my desktop:

Find more about my work are here:
Activities_within_Fedora

vineri, 14 mai 2010

CityScape 1.8 - new software.

This is a good software to create environments. It works on Windows OS.
The development team says:
"CityScape is the leading-edge rapid urban modeling solution for real-time environment generation. Using proven game technology and an intuitive interface, CityScape allows artists and designers to quickly iterate and refine complex urban data sets in a fully rendered real-time 3D environment."
Try free trial on pixelactive3d.com

marți, 16 martie 2010

OpenGL and Python - Motion blur

What is glAccum? The OpenGL function - glAccum operate on the accumulation buffer.
This function provides support for many special effects.
Today I simulated the effect of motion blur with this function.
See the picture below:

duminică, 14 martie 2010

OpenGL and Python - Fog

Today I spent my time with something new - the OpenGL fog effect.
I made one simple fog effect using the last code source.
The result is this image:

marți, 9 martie 2010

OpenGL and Python - Glut

The pyopengl python module showing now the true power of OpenGL.
The python code is simple and this allows us to see the OpenGL teapot object.
The image below, it's a screenshot with this source code.

That is one of my projects about pyopengl.
The python code I used it is simple and it has about 150 rows with some features.