These two applications come to support developers who use DirectX.
First SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies.
SlimDX supports a wide range of APIs, operating systems, and configurations. All versions of Windows XP, Vista, Server 2003, Server 2008, and 7 are supported, for both 32 and 64 bit. There is a minimum requirement of .NET 2.0
See more here.
The second, SharpDX is intended to be used as an alternative managed DirectX framework. The API is generated automatically from DirectX SDK headers, with AnyCpu target, meaning that you can run your application on x86 and x64 platform, without recompiling your project or installing assemblies into the GAC.
Full support for the DirectX API.
Managed platform independent .NET API.
See more here.
What I don't like about the two programs and their official websites...
The tutorials are weak and few.
Documentation is not complete.
sharpdx comes with two zip archives that would be enough to develop an application.
SlimDX installation has two executables:
. NET Runtime 2.0 End User and Developer SDK
The result is the same as sharpdx, a lot of source code with some compiled binaries.
I tried to run the samples for DirectX 9 but failed.
I use DirectX 9c on a Asus Eee PC 1000H with 1GB RAM.
Although I was expecting more, these applications have disappointed me.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 9 martie 2011
duminică, 20 februarie 2011
Newton Game Dynamics - open source from feb. 2011
Newton Game Dynamics is an integrated solution for real time simulation of physics environments.This API was created by Julio Jerez and Alain Suero.
The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
Starting 02/15/2011 this API is open source and hoosted in google code.
See more here.
miercuri, 16 februarie 2011
Allegro 5 library for game development.
Allegro 4 and Allegro 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers.The Allegro library provides low level routines like input, graphics, midi, sound effects, and timing.
It is cross platform : Windows, OS X, Linux, DOS, and others.
The official website is here.
You can find some tutorials, and various articles for beginners.
Other information can be found here.
Posted by
Cătălin George Feștilă
Labels:
2011,
2D,
3D,
allegro,
design,
game development,
iOS,
linux,
Mac OS,
Windows OS
luni, 3 ianuarie 2011
Play beta game to win an GTX 460 graphics card
Today I received an email from NVIDIA:
Unfortunately, my desktop uses the Linux Eee laptop has Windows XP installed.
We went to the site and looked a little under "Media. "
The game looks promising with strong effects worthy of a last generation video card.
It seems to me a kind of "Warcraft" more stylish.
Unfortunately, training developers and open source code not available yet allow monopolization of games development.
You can try a beta .here
RIFT™ Beta Event: WarfrontsThe email came with a promise to win a video card NVIDIA® GeForce® GTX 460.
Catalin, be one of the first to check out RIFT™, a new fantasy MMORPG.
...
Unfortunately, my desktop uses the Linux Eee laptop has Windows XP installed.
We went to the site and looked a little under "Media. "
The game looks promising with strong effects worthy of a last generation video card.
It seems to me a kind of "Warcraft" more stylish.
Unfortunately, training developers and open source code not available yet allow monopolization of games development.
You can try a beta .here
miercuri, 29 decembrie 2010
OpenGL - Direct State Access
DSA is new OpenGL feature . Named "Direct State Access" give us the new options to programming with OpenGL.
This extension allows us to update OpenGL states in a direct way.
I saw a good article with example here.
See this pdf file about : OpenGL Bindless Extensions by NVIDIA.
One example is enough by removing cache misses then speedup is 7.5x up.
Nice .
This extension allows us to update OpenGL states in a direct way.
I saw a good article with example here.
See this pdf file about : OpenGL Bindless Extensions by NVIDIA.
One example is enough by removing cache misses then speedup is 7.5x up.
Nice .
vineri, 17 decembrie 2010
WebGL - now in beta stage in Google Chrome
WebGL is now in beta stage in Chrome. WebGL is a 3D graphics API .
This JavaScript API can be use to create 3D web apps.
As we know it is based on the OpenGL ES 2.0 API
My verssion is 9.0.597.19 beta Google Chrome and run well the demo from here.
It moves a little hard but working on an Asus Eee.
This JavaScript API can be use to create 3D web apps.
As we know it is based on the OpenGL ES 2.0 API
My verssion is 9.0.597.19 beta Google Chrome and run well the demo from here.
It moves a little hard but working on an Asus Eee.
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