Here is the full source code of a simple X11 app that creates a X window and displays some basic information about the system. To quit the app, two ways are available:I tested this source code and is very easy to understand .
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
marți, 3 ianuarie 2012
Simple X11 example application .
You can see a simple X11 example application on www.geeks3d.com.
The author say us:
duminică, 1 ianuarie 2012
Jpcsp PlayStation Portable emulator
Jpcsp is just one PlayStation Portable emulator. This emulator software allowing you to play your PSP games on a PC.
You can take it from here.
First , you must have have the JRE - Java on your computer.
I use on my Fedora 16 the package : jre-6u27-linux-i586.bin.
Also, I use this command to start the emulator:
$ java -Xmx1024m -Djava.library.path=lib/linux-x86 -jar bin/jpcsp.jar
The result is shown in the following screenshot:
duminică, 18 decembrie 2011
Qt with threaded OpenGL support.
Here's a pretty exciting news for developers.
Qt, the cross-platform application and user interface framework, is available in version 4.8.0 under fedora 16.
The new Ot has the threaded OpenGL support.
Under Fedora 16 , we have the development packages:
(1/2): libXv-devel-1.0.6-2.fc15.i686.rpm | 38 kB 00:00
(2/2): qt-devel-4.8.0-0.23.rc1.fc16.i686.rpm | 10 MB 00:03
We expect developers will use this functionality to create new graphics applications.
sâmbătă, 3 decembrie 2011
3D engine for Java developers
Who wants to write 3D games that run on Windows, Mac, Linux, and Android ?
If you are a Java developer and you want do that , then use jMonkeyEngine framework jME).
The engine is written in Java and uses LWJGL for OpenGL access.
It is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.
The jME3 is completely open-source under the BSD license and it is free to use it.
You can find documentation, help and a nice community around JME and jMonkeyEngine.
jMonkeyEngine Homepage
Wiki
Forum
If you are a Java developer and you want do that , then use jMonkeyEngine framework jME).
The engine is written in Java and uses LWJGL for OpenGL access.
It is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.
The jME3 is completely open-source under the BSD license and it is free to use it.
You can find documentation, help and a nice community around JME and jMonkeyEngine.
jMonkeyEngine Homepage
Wiki
Forum
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