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duminică, 13 aprilie 2014

Puppet 2D - skeletal animation tool for Unity 3D.

Puppet 2D is a 2D skeletal animation tool for Unity 3D that allows you to quickly set-up your 2D character for animating.
With this tool you can create 2D skeletons, skin your characters to the bones, and create really easy to use controls that make animating 2D characters a breeze. With Puppet 2D you can quickly create bones to control your characters.
You can create easy to use controls like IK controls that will make it really simple and intuitive to pose your characters. Puppet 2D allows you to convert Unity sprites into polygon meshes that can be skinned to the bones for more subtle mesh deformation.
puppet2d promo from Jamie Niman on Vimeo.

sâmbătă, 5 aprilie 2014

News - Blend4Web framework.

The new framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers is named Blend4Web.
This software let you to creating visualizations, presentations, online-shops, games and other rich internet applications.
The Blend4Web framework is a library for web pages, a Blender addon and some tools integrated tightly with 3D modeling and animation tool Blender.
You can download it from here.

marți, 1 aprilie 2014

News: Romanian first game ...

This game come with side scrolling shooter and puzzle elements based on the Unity engine.
You can use this keys to control the game:
W, A, D - movement 
R - reload 
SPACE - use
SHIFT - run 
ESC - pause 
MOUSE - Aim and Fire 
The game can be downloaded from here. You can also see more about this game :

duminică, 23 martie 2014

News - UNREAL ENGINE 4 dropped the price.

Now developers everywhere can take advantage of the fully featured toolset, integrated systems and the full C++ source code open for all for 19$ per months, 5% royalties.
Unreal Engine 4 provides an entire ecosystem, support Oculus VR, Linux, Valve’s Steamworks and Steam Box and deployment of games to web browsers via HTML5.

vineri, 21 martie 2014

News : Blender 3D come with new version 2.70

The Blender Foundation and online developer community come with news about Blender 2.70. The new version 2.70 include initial support for volumetrics in Cycles, and faster rendering of hair and textures, motion tracker now supports weighted tracks and also over 560 bugs that existed in previous releases have been fixed. Working with mesh modeling is more simple because there are new Laplacian deform and wireframe modifiers. The game engine now supports object levels of detail and also python scripting API makes it a highly programmable NPR rendering engine. Come with new addons in this version: Sketchfab Online Integration and Node Wrangler (aka Nodes Efficiency Tools). The interface is more consistent and powerful.

duminică, 16 martie 2014

News: NVIDIA R332.76 WHQL Quadro Drivers .

NVIDIA has published a new set of ODE (Optimal Drivers for Enterprise) graphics drivers for Quadro, NVS, Tesla and GRID graphics hardware.

New in this driver release:
  • First ODE driver to support Windows 8.1
  • CUDA
    • Added CUDA 6.0
  • OpenGL
    • Added support for OpenGL  4.4
  • Workstation Features
    • Mosaic
      • Improved Mosaic setup times for HDMI display devices
      • Added default topology and display numbering in the NVIDIA Control Panel->Mosaic setup process.
    • NvWMI  - Updated to version 2.15*
      • New API that supports creation of multiple default display grids with a single call. Also, supports creation of multiple default + custom grids, with a single call
      • New API that supports validation of multiple default display grids with a single call. Also, supports validation of multiple default + custom grids, with a single call
  • Discontinued support for Windows XP.   
  • NVIDIA Control Panel Changes
    • Workstation->EDID Management
      • Added controls to improve productivity by providing a way to force an EDID on multiple connectors at a time, instead of one at a time
    • Display->Change Resolution
      • Added controls to import or export customs resolutions. Allows users to create a custom resolution and then export it to a file which can be edited and/or imported for recreating the same set of custom resolutions on the same system or across systems.
  • Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
  • If you would like to be notified of upcoming drivers for Windows, please subscribe here.


Existing Support:
  • Support for CUDA 5.5
  • Support for the Open Computing Language (OpenCL) 1.1*
  • Support for DirectX11


* Quadro FX4600 and FX5600, Quadro FX x700 series and newer GPUs
** For details on the previous NvWMI release version please refer to the NvWMI Help file.