This tool can be activated from the menu: Settings - Dockers - Comics Manager.
This start into the docker a GUI that allow you to use this tool.
Select a empty folder and give the info for your project:
It's a tool helps you create and export comics in a defined format.
Select all you need and use wizard to the end.
This will make all folders and config files.
You can open the project with same Comics Manager and the JSON file from your project folder.
The wizard will let now to use the buttons that until now were inactive:
Project Settings, Add Page, Export Comic and Copy Location.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
duminică, 12 august 2018
sâmbătă, 11 august 2018
Shadertoy: New shader example : Old watch (IBL) .
This is a great example at shadertoy website.
The example come with this link to this article into first comment.
The example is simple but impressive.
What is interesting to see how some objects are created.
The example come with this link to this article into first comment.
The example is simple but impressive.
What is interesting to see how some objects are created.
float sdPlane( const vec3 p ) {
return p.y;
}
float sdTorus( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.xz)-t.x,p.y);
return length(q)-t.y;
}
float sdTorusYZ( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.yz)-t.x,p.x);
return length(q)-t.y;
}
float sdTorusYX( const vec3 p, const vec2 t ) {
vec2 q = vec2(length(p.yx)-t.x,p.z);
return length(q)-t.y;
}
...
joi, 9 august 2018
Find 735,802 icons / 2,458 iconsets .
This website can help you to find icons with extension like: .svg, .ico, .png and .icns
Most of this icons are free to use.
They tell us :
Most of this icons are free to use.
They tell us :
Search through 735,802 icons / 2,458 iconsets
marți, 7 august 2018
Rebelle 3 - the watercolor software .
The development team comes with this info about this software:
Rebelle is a unique digital painting solution for creating realistic art using watercolors, acrylics and any wet and dry media. Use of real-world color blending, wet diffusion and drying sets it apart from its competition.
Read more at official webpage about this software.
Rebelle is a unique digital painting solution for creating realistic art using watercolors, acrylics and any wet and dry media. Use of real-world color blending, wet diffusion and drying sets it apart from its competition.
- Real world simulation of paint diffusion ;
- Wet tools: Watercolor, Acrylic and Ink Pen ;
- Dry tools: Pencil, Pastel, Marker, Eraser ;
- Blend and Smudge tools ;
- Custom Brushes ;
- Wet, dry and blow the wet painting ;
- Tilt the canvas to get flow effects ;
- Pen pressure support ;
Read more at official webpage about this software.
Posted by
Cătălin George Feștilă
Labels:
2018,
2018 news,
design,
graphics,
news,
software,
watercolor
luni, 6 august 2018
Testing CopperCube with my android emulator.
Today , I tested the example make by CopperCube - version 6 named with android installation.
This example can be found when you start the CopperCube at Open Example App - First Person Shooter.
If you want to try another example, you may be asked to buy the license if you try post effects.
You can find my complete tutorial with the settings here.
The result works great and is a little slow for my android emulator.
See the result of this test can be see in the next screenshot:
This example can be found when you start the CopperCube at Open Example App - First Person Shooter.
If you want to try another example, you may be asked to buy the license if you try post effects.
You can find my complete tutorial with the settings here.
The result works great and is a little slow for my android emulator.
See the result of this test can be see in the next screenshot:
Posted by
Cătălin George Feștilă
Labels:
2018,
3D,
3d engine,
android,
CopperCube,
game engine,
game programming,
Mac OS,
tutorial,
tutorials,
WebGL,
Windows OS
marți, 31 iulie 2018
Using Coppercube game engine with android.
Today I will start this tutorial about Coppercube and android.
First you need to know the CopperCube is free but can also buy it, see this link.
For CopperCube, you need the Android 2.2 (Froyo / API Level 8) and Android 8.0 (O) SDK packages.
You need to install all of this SDK packages with the Android Studio - using SDK Manager.
You need to have install the JDK (Java SE Development Kit) - most users already have it in the operating system.
NOTE: The Android Studio SDK can be found at : c:\Users\username\AppData\Local\Android\Sdk and you need to create a keystore. Follow the next images to see the steps how to make all settings to test your android output:
First you need to know the CopperCube is free but can also buy it, see this link.
For CopperCube, you need the Android 2.2 (Froyo / API Level 8) and Android 8.0 (O) SDK packages.
You need to install all of this SDK packages with the Android Studio - using SDK Manager.
You need to have install the JDK (Java SE Development Kit) - most users already have it in the operating system.
NOTE: The Android Studio SDK can be found at : c:\Users\username\AppData\Local\Android\Sdk and you need to create a keystore. Follow the next images to see the steps how to make all settings to test your android output:
Posted by
Cătălin George Feștilă
Labels:
2018,
3D,
3d engine,
android,
CopperCube,
game engine,
game programming,
Mac OS,
tutorial,
tutorials,
WebGL,
Windows OS
Abonați-vă la:
Postări (Atom)