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marți, 31 august 2021

Spiritfarer game from Epic Games.

This cartoon game seems to be a fantastic game for those gamers who like stories.
The Beverly Update is Spiritfarer's second big content update. It introduces the new Spirit character Beverly and adds new buildings for your boat, new collectible items, and a plethora of Quality of Life improvements!

sâmbătă, 28 august 2021

Unity 3D : Photo Mode project.

The Photo Mode demo project serves as a guide for implementing virtual photography features within your PC or console Unity projects, enabling players to capture and customize in-game screenshots. It includes examples for handling camera positioning, photo adjustments, filter effects, and more.
Photo Mode download and documentation from here.

marți, 24 august 2021

Cartoon Animator new features.

From version 4.5, Cartoon Animator supports both transparent video (MOV) and image sequence (PNG) export, while providing useful features such as exporting selected items for fast video compositing, Fit-to-Object-Size output for optimized video editing, and much more. This update allows video makers to easily add visual effects to animated items, along with compositing 2D animation with video on all major video editors.

miercuri, 18 august 2021

Adobe color online tool.

This online tool from Adobe is a useful tool for creators to select and use color palettes.
Use the next link and search with the word you need it:
You can see all color palettes for the word: wood
https://color.adobe.com/search?q=wood

News : Unity comes with LookDev Studio.

... most people love this game engine, today a new feature comes to show us how good is this game engine. you can see also another character named FIA.
Artists – no matter their expertise – need a place to quickly import, iterate on, and refine their art.
You can find a source code with this project on the GitHub website.

duminică, 15 august 2021

Virtual Bones with Direct Delta Mush .

Direct Delta Mush (DDM) is a high-quality, direct skinning method with a low setup cost. However, its storage and run-time computing cost are relatively high for two reasons: its skinning weights are 4 × 4 matrices instead of scalars like other direct skinning methods, and its computation requires one 3 × 3 Singular Value Decomposition per vertex. see this PDF.
see this video for SIGGRAPH 2021 Presentation: Direct Delta Mush Skinning Compression with Continuous Examples