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joi, 28 iulie 2022

News : New research work from DisneyResearch.

Recent research work has developed powerful generative models (eg, StyleGAN2) that can synthesize complete human head images with impressive photorealism, enabling applications such as photorealistically editing real photographs.
Read more on the official website.

miercuri, 27 iulie 2022

News : Blender 3D Character Pipeline - Fast Blender Animation Workflow with Character Creator and iClone.

It seems that the evolution of the Blender 3D software and the large number of users have led to changes in other similar programs.
Professional character animation is a highly challenging task not for any single Blender artist. Now, with Reallusion’s disruptive character pipeline, you don’t need to build everything from scratch. Instead you can start from a professionally-rigged character base, with all its inherited facial and body animation advantages, to creatively building on top.
Source of this articl. and the youtube video from Reallusion

miercuri, 20 iulie 2022

News : A new video about makeing brushes on Krita.

You can see this video on this youtube channel for Krita!

News : Godot team releases for Godot game engine.

On the 8 July 2022 the Godot team release the Godot 3.5 RC 6, see the official webpage.
Today they announce this:
While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.
You can find on this webpage.

luni, 18 iulie 2022

News : DNA in Moelecular Nodes | Blender for Biochemists | Geometry Nodes

This is a new video tutorial from Brady Johnston youtube channel.

GAKU TADA

In my journey through the world of graphics and design, which I have been missing lately, I seem a pretty interesting artist ...
His name is GAKU TADA and this is the official website.
Here is an introduction to it ...
Started my Art and VFX skills and career from SCE (Sony Computer Entertainment) in Tokyo for games and moved to LA for Digital Domain to work on multiple big VFX shows as 3D generalist and then moved to New Zealand Weta Digital in 2004 for King Kong, and worked for many shows as lead and senior lighting TD. Also worked some show for ILM in Canada. Now running online art school as a founder as well as freelance work.
I liked the last reel show from last year ...