Affinity Designer is a vector graphics editor developed by Serif for macOS, iPadOS, and Microsoft Windows. It is part of the "Affinity trinity" alongside Affinity Photo and Affinity Publisher. Affinity Designer is available for purchase directly from the company website and in the Mac App Store, iOS App Store, and the Microsoft Store., see the wikipedia webpage page.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
miercuri, 9 noiembrie 2022
marți, 8 noiembrie 2022
Shader Editor - example 003.
Today I will show you how to change a shader from shadertoy website to a shader for Shader Editor android aplication.
Open my shader example from shader toy website.
#define f length(fract(q*=m*=.6+.1*d++)-.5)
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float d = 0.;
//vec3 uv = vec3(fragCoord.xy / iResolution.xy,iTime*.2);
vec3 q = vec3(fragCoord.xy/iResolution.yy-13., iTime*.2);
mat3 m = mat3(-2,-1,2, 3,-2,1, -1,1,3);
vec3 col = vec3(pow(min(min(f,f),f), 7.)*40.);
fragColor = vec4(clamp(col + vec3(0., 0.35, 0.5), 0.0, 1.0), 1.0);
}
In order to use it in the Shader Editor android application you need to make these changes:
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec2 resolution;
uniform float time;
uniform vec4 mouse;
uniform vec4 date;
#define f length(fract(q*=m*=.6+.01*d++)-.5)
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float d = 0.91;
vec3 q = vec3(fragCoord.xy/resolution.yy-13., time*.2);
mat3 m = mat3(-2,-3,6, 3,-1,1, 0,3,1);
vec3 col = vec3(pow(min(min(f,f),f), 7.)*40.);
fragColor = vec4(clamp(col + vec3(0., 0.35, 0.5), 0.0, 1.0), 1.0);
}
void main() {
vec4 fragment_color;
mainImage(fragment_color, gl_FragCoord.xy);
gl_FragColor = fragment_color;
}
You can see these changes are n the first part of the source code and just one on time.
You can play with this source code then use the option Set as wallpaper to have it on your phone.
Posted by
Cătălin George Feștilă
Labels:
2022,
3D,
3d software,
android,
shader,
Shader Editor,
tutorial,
tutorials
luni, 7 noiembrie 2022
Blender 3D : Grease Pencil Reel
Posted by
Cătălin George Feștilă
Labels:
2022,
3D,
3d software,
Blender 3D,
design,
graphic,
graphics
duminică, 6 noiembrie 2022
News : Theatre.js helps three.js development.
Theatre.js is an open-source and hackable motion design library with a visual interface. It helps you animate THREE.js scenes, SVG trees, or even choreograph light shows.
vineri, 4 noiembrie 2022
Apple software : CozyBlanket.
CozyBlanket is a retopology app for the iPad designed as an accessible and relaxing experience. Its minimalist UI packs a fully featured mesh editor that can be used by directly drawing on the high poly mesh. CozyBlanket focuses on presenting retopology as an enjoyable, game-like process similar to solving a puzzle.
You can fins this application from the official website.
Posted by
Cătălin George Feștilă
Labels:
2022,
3D,
3d software,
Apple,
design,
graphic,
graphics,
iPad,
mobile application
joi, 3 noiembrie 2022
Blender 3D : Simplicage addon for animation.
This addon named Simplicage let you to improuve your animation.
Posted by
Cătălin George Feștilă
Labels:
2022,
3D,
blender,
Blender 3D,
video,
video tutorial,
youtube
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