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marți, 22 noiembrie 2022

duminică, 20 noiembrie 2022

News : Battlefield 2042 | Season 3: Escalation gameplay trailer.

Call the shots with Battlefield 2042 – Season 3: Escalation. Come face to face with the enemy in the northern Swedish wilderness and dominate ground warfare with the new technological weaponry, a new railgun tank, and Vault weapons.
You can see this video on both youtube channels: the Epic Game youtube channel or the Battlefield youtube channel.
At the end of this trailer we saw that the game will be free at the beginning of December.

Shadertoy: matrix rotation for uv.

Today I wrote a simple example in shadertoy about how to apply a rotation using rotation matrices with sin and cos for a uv, see wikipedia.
For uv I used already defined uv. I created a stripe using the modulo function to make rotation visible and completed the rotation with the iTime variable defined in shadertoy to rotate it continuously.
Here is the created source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    //set the uv to a proper size on the center of screen 
    vec2 uv = (fragCoord - 0.5 * iResolution.xy) / min(iResolution.x, iResolution.y);
    // set rotation angle value
    float rot = radians(0.0);
    // this set rotation by time and 
    rot = iTime;a
    // algebra formula for rotation by matrix , https://en.wikipedia.org/wiki/Rotation_matrix
    mat2 m = mat2(cos(rot), -sin(rot), sin(rot), cos(rot));
    // rotation of uv with matrix algebra formula where is set the rotation angle 
    uv = m* uv;
    // define float by function module from 1.0 and uv.x - uv.y
    float d = mod(uv.x - uv.y, 1.0);
    // color for fragColor is value of fload d by module function
    vec4 col = vec4(vec3(d), 1.0);
    fragColor = vec4(col);
}
Here is an example share from my shadertoy account.

joi, 17 noiembrie 2022

News : Cygnus Enterprises trailer.

Cygnus Enterprises is a sci-fi base-management and action Role-playing PC game developed by Team Miaozi, a NetEase Games studio.
The official webpage of the NetEase Games studio can be found on this webpage.

Stable Diffusion Mocap Visualizer in Houdini by Sascha Robitzki.

A demonstration video that shows us the current possibilities of current graphic and algorithmic processing.

miercuri, 16 noiembrie 2022

News : RECAP - Blender Conference 2022.

I always liked open-source development, because it was more subjective and I guess more soul was put into it. But the development of the Blender 3D software in recent years has led to a remarkable improvement and a real community. Here is the video of the participation in the 2022 conference.