...as expected, after a few months another video appears from the YouTube channel Vancouver Film School !
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
marți, 22 noiembrie 2022
duminică, 20 noiembrie 2022
News : Battlefield 2042 | Season 3: Escalation gameplay trailer.
Call the shots with Battlefield 2042 – Season 3: Escalation. Come face to face with the enemy in the northern Swedish wilderness and dominate ground warfare with the new technological weaponry, a new railgun tank, and Vault weapons.
You can see this video on both youtube channels: the Epic Game youtube channel or the Battlefield youtube channel.
At the end of this trailer we saw that the game will be free at the beginning of December.
Shadertoy: matrix rotation for uv.
Today I wrote a simple example in shadertoy about how to apply a rotation using rotation matrices with sin and cos for a uv, see wikipedia.
For uv I used already defined uv. I created a stripe using the modulo function to make rotation visible and completed the rotation with the iTime variable defined in shadertoy to rotate it continuously.
Here is the created source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
//set the uv to a proper size on the center of screen
vec2 uv = (fragCoord - 0.5 * iResolution.xy) / min(iResolution.x, iResolution.y);
// set rotation angle value
float rot = radians(0.0);
// this set rotation by time and
rot = iTime;a
// algebra formula for rotation by matrix , https://en.wikipedia.org/wiki/Rotation_matrix
mat2 m = mat2(cos(rot), -sin(rot), sin(rot), cos(rot));
// rotation of uv with matrix algebra formula where is set the rotation angle
uv = m* uv;
// define float by function module from 1.0 and uv.x - uv.y
float d = mod(uv.x - uv.y, 1.0);
// color for fragColor is value of fload d by module function
vec4 col = vec4(vec3(d), 1.0);
fragColor = vec4(col);
}
Here is an example share from my shadertoy account.
Posted by
Cătălin George Feștilă
Labels:
2022,
online,
online tool,
shader,
shadertoy,
web,
web development,
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joi, 17 noiembrie 2022
News : Cygnus Enterprises trailer.
Cygnus Enterprises is a sci-fi base-management and action Role-playing PC game developed by Team Miaozi, a NetEase Games studio.
The official webpage of the NetEase Games studio can be found on this webpage.
Stable Diffusion Mocap Visualizer in Houdini by Sascha Robitzki.
A demonstration video that shows us the current possibilities of current graphic and algorithmic processing.
miercuri, 16 noiembrie 2022
News : RECAP - Blender Conference 2022.
I always liked open-source development, because it was more subjective and I guess more soul was put into it. But the development of the Blender 3D software in recent years has led to a remarkable improvement and a real community. Here is the video of the participation in the 2022 conference.
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