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duminică, 8 octombrie 2023

My 10 YEAR Indie Game Development Journey by ThinMatrix.

The development of a game depends on the resources that are at stake. Here's an honest example from ThinMatrix.
I have been subjected to the process of changes brought by game engine developers who quickly bring changes for advanced processing and interface and changes in documentation and bug fixes appear.

News : Myths: The Story Continues.

sâmbătă, 7 octombrie 2023

News : The Alters - All By Myselves | Official Game Trailer.

The Alters is a base-building survival game driven by life-defining choices and exploring the diverse paths one could take. The inhospitable planet where Jan crash-landed is turning toward a massive sun, causing radiation levels to soar; in this desperate race against time, Jan must harness local Rapidium crystals to create his many versions: the “Alters”.

News : The Fabulous Fear Machine - Official Launch Trailer.

Available on Steam, Epic Games Store, and GOG.
The Fabulous Fear Machine is a narrative-driven strategy game with a pulp horror style. As the Machine's new Master, you must sow fear and expand your influence by playing Legend cards, harvesting resources, dealing with events in the simulation, and spying on your enemies.

luni, 2 octombrie 2023

News : midjourneyai for game development

This online tool named midjourneyai.ai use artificial intelligence to create output for basic 2D sprites for your game.
... a pixelated priest character with multiple poses and expressions, realistic, 3D, not more than 512 pixels in order to use like a sprite in a game.
See this example with a priest 2D character with some poses:

News : New shaders for my game.

As you know, I had some problems with Unity 3D and the game project North. The reason was the non-activation of the Windows OS operating system and some network problems. That's how we continued from the beginning with the Godot game engine that switched to the C# language. At this moment I worked on some shaders. The new version I'm working on is 4.1.2 and it's still not very well documented for the custom implementation of Godot shaders with gdshader type files.
Here are some new examples:
Halo sun shader
Smoke sphere shader
Basic fire shader