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miercuri, 28 noiembrie 2012

Source code from Windows 7 and 8: WM_GESTURE , WM_TOUCH , WM_POINTER

This a good news for the developers , Microsoft share source code to make available Touch feature in Windows desktop.

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm. Functionality has been added for many estures, showing how to map touch interactions to typical mouse interactions along with adding new gesture-only behavior such as two-finger rotate to rotate the truck and two-finger tap to reset it. The sample uses the Windows 7 WM_GESTURE API to provide the touch support and is supported on Windows 7 and Windows 8 with and without a touch screen.

You can get source code and demo to try it.

duminică, 14 octombrie 2012

Blender 3D and the 2012 Suzanne Awards

The Blender Conference Animation Festival shows short films and visualizations reflecting the best creative work done with Blender in the past year. We invite film makers, artists, animators, designers or scientists to submit their work.

The nominations for the 2012 Suzanne Awards have been selected.

See more on the website suzanne.myblender.org.

miercuri, 3 octombrie 2012

Blender 2.64 - the Open Source VFX pipeline

After 3 months of hard working , the new Blender 3D it's ready.

The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.

marți, 2 octombrie 2012

News about OpenMW .

The new open source implementation of the role playing game Morrowind it's come today.

The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

You can read more about this on website.

vineri, 28 septembrie 2012

Tears of Steel - created using Blender 3D software.

A new film program created with Blender 3D.

The movie it's an project funding by Blender Foundation, Netherlands Film Fund, Cinegrid Amsterdam

You can read more about this project here.

Only 34 euro ... see the content of the first DVD here.

Some small problems seem to be for some users.

The team tell us: DVD Sponsors

As usual we will organize a DVD pre-sale campaign, giving everyone the opportunity to get their name mentioned in the main film credit scroll (for those who purchase and pay before the project starts) or in the a special DVD credits scroll (for those who purchase and pay before the film premiere).

Past experience has taught us that such credit is being perceived as very valuable, we will make more efforts to ensure we don’t miss a name this time!

... and the users reply:

Hey guys, I bought two DVD’s and can’t find my name anywhere. Any help?

Read more about these complaints.

luni, 17 septembrie 2012

jPCT is another free 3D engine for Java and Android

jPCT-AE is a port of jPCT to Android (AE is from Android Edition). Like any port it's not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.

Some features :

  • optimized for the Android platform
  • supports OpenGL ES 1.x and 2.0 on Android 1.5 or higher
  • loads 3DS, OBJ, MD2, ASC and serialized files
  • keyframe animations (taken from a MD2-file or self defined)
  • skeletal animations via raft's Bones API
  • shader support via GLSL for OpenGL ES 2.0
  • vertex, ambient, diffuse and specular lighting
  • build-in primitives like cones, cubes, spheres...
  • render to texture
  • texture compression
  • collision detection (ray-polygon, sphere-polygon and ellipsoid-polygon)
  • generates vertex-, face- and tangent normals automatically
  • pixel perfect, geometry based picking
  • transparency and fog effects
  • billboarding
  • lens flares
  • single pass multi texturing using up to 4 texture stages (if hardware supports it)
  • support for VBOs, FBOs and vertex arrays

Screenshots can be view here.