jPCT-AE is a port of jPCT to Android (AE is from Android Edition). Like any port it's not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
Some features :
- optimized for the Android platform
 - supports OpenGL ES 1.x and 2.0 on Android 1.5 or higher
 - loads 3DS, OBJ, MD2, ASC and serialized files
 - keyframe animations (taken from a MD2-file or self defined)
 - skeletal animations via raft's Bones API
 - shader support via GLSL for OpenGL ES 2.0
 - vertex, ambient, diffuse and specular lighting
 - build-in primitives like cones, cubes, spheres...
 - render to texture
 - texture compression
 - collision detection (ray-polygon, sphere-polygon and ellipsoid-polygon)
 - generates vertex-, face- and tangent normals automatically
 - pixel perfect, geometry based picking
 - transparency and fog effects
 - billboarding
 - lens flares
 - single pass multi texturing using up to 4 texture stages (if hardware supports it)
 - support for VBOs, FBOs and vertex arrays
 
Screenshots can be view here.