The open-source game engine Godot has been working to improve its 3D renderer.
The new todo for January 2017 come with this tasks:
- Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.
- Improve Culling: Portals (rewrite as polygon-based) and Rooms.
- Add Clustered lighting (before this all is forward).
- Add Layered/Stencil rendering
- Implement Decals.
The last released of Godot Engine 2.1.1-stable (2016/11/17) is also available on Steam and come from:
Linux 64-bit and 32-bit , Linux Server 64-bit , OS X (32-bit and 64-bit), Windows 64-bit and 32-bit. The Godot development is open and has many demos projects and tools to make a good game.
NOTE: The Godot Engine team are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017.