2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
luni, 12 august 2024
News : FencerDevLog - Godot 4: Screen glitch shader (tutorial) .
... more video tutorials from FencerDevLog - official youtube channel .
Posted by
Cătălin George Feștilă
Labels:
2024,
2024 news,
news,
tutorials,
video,
video tutorial,
youtube
FASM : play a wav file with assembly programming language.
... this source code in FASM will play a hexa file using a window with two buttons, see my comments to deal with 'how to do it' ... :
; sound player example , tested with tada.wav from windows os
; convert wav file with
; tomeko.net/online_tools/file_to_hex.php online tool
; to text from tool , then add 'db ' in the front of Sound.inc text file like this:
; db 0x52, 0x49, 0x46, 0x46,
; this : 0x52, 0x49, 0x46, 0x46, is header for RIFF WAV file format
format PE GUI 4.0
entry start
include 'INCLUDE\win32a.inc'
ID_CAPTION = 101
ID_MESSAGE = 102
ID_ICONERROR = 201
ID_ICONINFORMATION = 202
ID_ICONQUESTION = 203
ID_ICONWARNING = 204
ID_TOPMOST = 301
section '.text' code readable executable
start:
invoke GetModuleHandle,0
invoke DialogBoxParam,eax,37,HWND_DESKTOP,DialogProc,0
invoke ExitProcess,0
proc DialogProc hwnddlg,msg,wparam,lparam
push ebx esi edi
cmp [msg],WM_INITDIALOG
je .wminitdialog
cmp [msg],WM_COMMAND
je .wmcommand
cmp [msg],WM_CLOSE
je .wmclose
xor eax,eax
jmp .finish
.wminitdialog:
jmp .processed
.wmcommand:
cmp [wparam],BN_CLICKED shl 16 + IDCANCEL ; stop
je .player_stop
cmp [wparam],BN_CLICKED shl 16 + IDOK
je .player_play
jmp .processed
.player_stop:
invoke play, NULL, NULL, NULL ; stop
jmp .processed
.player_play:
invoke play, sndFile, NULL, 0x0004 or 0x0001 ; 0x0004 = SND_MEMORY + ASYNC = 0x0001
jmp .processed
.wmclose:
invoke EndDialog,[hwnddlg],0
.processed:
mov eax,1
.finish:
pop edi esi ebx
ret
endp
section '.bss' readable writeable
sndFile :
;db 'Sound.wav',0
include 'Sound.inc';
section '.idata' import data readable writeable
library kernel,'KERNEL32.DLL',\
user,'USER32.DLL',\
winmm,'winmm.dll'
import winmm,\
play, 'PlaySound'
import kernel,\
GetModuleHandle,'GetModuleHandleA',\
ExitProcess,'ExitProcess'
import user,\
DialogBoxParam,'DialogBoxParamA',\
EndDialog,'EndDialog'
section '.rsrc' resource data readable
directory RT_DIALOG,dialogs
resource dialogs,\
37,LANG_ENGLISH+SUBLANG_DEFAULT,demonstration
dialog demonstration,'SoundPlayer / _ (typedef)',70,76,110,30,WS_CAPTION+WS_POPUP+WS_SYSMENU+DS_MODALFRAME
dialogitem 'BUTTON','Play',IDOK,10,10,45,15,WS_VISIBLE
dialogitem 'BUTTON','Stop',IDCANCEL,54,10,45,15,WS_VISIBLE
enddialog
Abonați-vă la:
Postări (Atom)