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Today, I saw this not very old news about Krita software:
Krita 5.2.10 Released!
Wednesday, 2 July 2025
Today we're releasing Krita 5.2.10! This is a bug fix release. After this release we will focus on releasing Krita 5.3.0, the next feature release, and Krita 6.0.0, the first release based on Qt6.
[!NOTE] Note for users of keyboards with more than 12 function keys. Programs like WeChat regularly inject a spurious F22 keypress to get focus. From 5.2.10, Krita will by default ignore any function key higher than F12. If you have a keyboard or other device sending such keypresses, you can enable them by adding the following line to your kritarc file: ... ignoreHighFunctionKeys=false ...
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Plasticity 2025.2 introduces a broad set of new tools and improvements focused on surface modeling, analysis, and workflow efficiency. This release adds G0–G2 surface alignment via the new Align command (powered by xNURBS), real-time continuity and curvature analysis tools, fillet shell tension control, and region-based Boolean operations.
Artists will also benefit from enhanced lofting, isoparam subdivision, advanced selection tools, and extended support for operations like imprinting, sweeping, and trimming. Usability has been further refined with recursive duplication, math-enabled input fields, a visual zoom preference, and an updated render experience featuring HDRI environments and 34 physical materials.
This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.
Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher.
The initiative does not seek to acquire ownership of said videogames, associated intellectual rights or monetization rights, neither does it expect the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state.
We are Untold Tales, a specialist game publisher with a soft spot for games with a unique story to tell.
Our team is a collection of industry veterans who have seen both the good and the bad of all things games publishing. So, we’re here to “cut the crap” out of a lot of the games publishing nonsense. We’re about treating devs and players with respect and openness.
Run by real people with industry experience, we’re both data and idea driven in how we help game creators in development, promotion and publishing.