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Se afișează postările cu eticheta game engine. Afișați toate postările
Se afișează postările cu eticheta game engine. Afișați toate postările

vineri, 17 noiembrie 2017

Love2d - the most simple game engine with Lua programming language .

The development team tell us about this software:
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
Even if they say it is a framework, most of them who use it already consider it a game engine. You can download it and read about this game engine on the official website After download you need to create a project folder and put the lua scripts for love .
I named this folder test.
I add to this folder one transparent image from internet with the filename: oldpaper.png, see next image:

I create a file named main.lua and I add this lua script:
local imageFile

function love.load()

    imageFile = love.graphics.newImage("oldpaper.png")
end

function love.grid_text()
local gx = 0 
local gy = 0
local g = 0
 while g ~= 100 do
    love.graphics.line( gx, 0, gx, 10)
    love.graphics.setColor( 111, 255, 255 )
    love.graphics.line( 0, gy, 10, gy)
    love.graphics.setColor( 111, 255, 255)
    gx=gx+50 
    gy=gy+50 
    g=g+1
 end
    love.graphics.setColor( 16, 5, 255)
    love.graphics.print("Hello world ! Lua and Love 2D for games !", 290,400)
    love.graphics.setColor(0, 0, 0)
end

function love.draw()
    love.graphics.setBackgroundColor(0, 0, 0)
    love.grid_text()
 -- this displays the normally colored image
    love.graphics.setColor(255, 255, 255, 255)
    love.graphics.draw(imageFile,250,100)
end

Run it outside of test folder with:
 love.exe test
The result of this code is this screenshot.

duminică, 22 octombrie 2017

News: C# IN GODOT game engine.

The development team come with this news:
In order to bring C# programming to Godot, we are embedding the Mono runtime into the engine. As of alpha2, Godot is using Mono 5.2 and C# 7.0 is supported.
I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.

One example of script it's that script class show by the development team :
// Coin.cs
using Godot; // Namespace that contains all Godot types

// Class Coin has same name as its file. Godot will detect it
public class Coin : Node
{
    public override void _Ready()
    {
        GD.Print("Hello, Godot!");
    }
}
Read more about this at official website .

joi, 17 august 2017

Another game engine: GameSalad .

About this game engine named GameSalad you must know:
  GameSalad is a drag-and-drop coding platform that makes teaching your students the fundamentals of computer science easy and fun! Students learn valuable logic and architecture skills as they progress in computer science achievement.
This game engine come with many features, like:

  • publish to iPad , iPhone , Kindle , Nook , MacBook and many devices;
  • you can tested free and also come with a custom plan built for you;
  • just 4 day free trial;
  • is simple to use it, less code;
  • can be publish to web publish.gamesalad.com/gameproj/... ;
  • The official gameSalad marketplace is gshelper.com ;
You can see video on youtube official channel:

miercuri, 16 august 2017

Ultimate Epic Battle Simulator - to simulate your battles.

This software named Ultimate Epic Battle Simulator can simulate battles with different characters.
The development team tell us about this software:
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

      SYSTEM REQUIREMENTS
  • OS: Windows Vista Or Later
  • Processor: Intel Core i5 4590, AMD FX 8320 or greater
  • Memory: 8 GB RAM
  • Graphics:  (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
  • DirectX: Version 11
  • Storage:  5 GB available space
  • You can download it from steam store.

vineri, 11 august 2017

The phaser.io - web game engine .

If you want to develop a online game then you can try Phaser from official website.
The development team tell us about this game engine: Phaser is free and open-source and always will be. To be better understood, the development team put a lot of examples of source code and online output on the official website. If don't want a github cloning, or setting up a local web server, you can run phaser in the cloud. You can test it with shaders, games created by developers. I did not find a YouTube channel, but the internet is full of tutorials for this javascript game engine.

miercuri, 12 iulie 2017

Godot game engine and python language.

As you know the Godot game engine is an advanced, feature-packed, multi-platform 2D and 3D open source game engine.
The author of this feature named Leblond Emmanuel come with this idea to have python language into Godot game engine.
This feature of Python into Godot game engine come with some advanced ways to solve the problem:
  •  using Micropython interpreter instead of CPython 
  •  using PyBind11 to statically bind to Godot C++ API 
  •  and using CFFI and rely on a 3rd party C API 
You can see the author's speech at the meeting EuroPython 2017:

sâmbătă, 8 iulie 2017

The ShaderPlay Studios company.

About this company we can find out more on the official website:

ShaderPlay Studios is a software development company operating out of Playa Vista, California and founded on January of 2014 by Scott Bean, a veteran graphics engineer with 20 years of experience in the 3D software and gaming industry. The primary focus of ShaderPlay Studios is to give artists and engineers the tools they need to streamline their pipelines, iterate faster and ultimately create more meaningful digital content.
This development company come with tree software:

  • NodeFlex is a very powerful, programmable node-based data generator designed to greatly simplify any tedious, redundant and error-prone data authoring tasks.
  • ShaderFlex is a new breed of stand-alone code-based HLSL shader editors developed to take full advantage of DirectX 11/12.
  • RenderFlex is a real-time viewer for ShaderFlex users to distribute and showcase their shader creations without giving away any of their proprietary source code or assets.
You can see more videos on the youtube official channel:

vineri, 7 iulie 2017

News: New Unity 2017 beta version release.

This new release is beta 2017.2.0b2 version release from Unity development team.
Is full with new features like:

  • learn feature into started application;
  • introducing Unity Package Manager;
  • Services: Performance Reporting Service with support for native crashes on Android;
  • Timeline support for Avatar Masks on Animation Tracks;
  • Video with pixel aspect ratio support for non-square pixel;
  • WebGL come with  linear rendering to WebGL 2.0;
  • OSX: support for Retina in macOS standalone builds;
  • 2D: with Tilemap;
  • Editor: fix scripts editor, script compilation times and  splitting your project's scripts;
  • Graphics: Implemented Display-P3 color gamut support  for iOS and macOS;
  • VR: Updated Oculus to version 1.14;

...and more
 You can read one full page of changes and features from new Unity - here.

duminică, 26 martie 2017

The wonderful Goo Create game engine.

The Goo Create game engine lets you make HTML5/WebGL games and VR experiences quickly and easily.
This game engine is very simple to use and come with online tools and output is wonderful.

The Goo Create Pricing :

Free $0 Forever
Hobby $9 Per User/Month
Pro $49 Per User/Month
Enterprise Custom:
  • Unlimited licensed users
  • One invoice for everything
  • Hands-on help with projects
  • Analytics 
  • and much more...
You can try mane example and demo, this is one example:

duminică, 1 ianuarie 2017

News: Godot's new renderer and JAM Game.

If you remember Godot - game engine, then we have new and exciting news on the official blog.
The open-source game engine Godot has been working to improve its 3D renderer.
The new todo for January 2017 come with this tasks:
  • Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.
  • Improve Culling: Portals (rewrite as polygon-based) and Rooms.
  • Add Clustered lighting (before this all is forward).
  • Add Layered/Stencil rendering
  • Implement Decals.
 As you can see any changes are great into area of game engines and game programming.
The last released of Godot Engine 2.1.1-stable (2016/11/17) is also available on Steam and come from:
Linux 64-bit and 32-bit , Linux Server 64-bit , OS X (32-bit and 64-bit), Windows 64-bit and 32-bit. The Godot development is open and has many demos projects and tools to make a good game.

NOTE: The Godot Engine team are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017.

miercuri, 30 noiembrie 2016

Unity 5.5 beta - news.

If you like the Unity game engine and game programming then the Unity blog come with news.
The new the list of features and improvements are huge but the most great part for me s the particle and effects. You can see the demo from the new Unity.

miercuri, 5 octombrie 2016

Defold Engine with editor and lua scripting.

The new game engine come from Defold Engine and was released 31. May 2016.

The Defold is a cross platform 2D focused Lua powered game engine created by King and available for free. If you want to learn Lua programming language or you know this programming language, then is great.
About Lua:  is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
This game engine brings improved editor performance on OSX, Windows, Linux 32 and 64 with  GUI layer counts. It's working with your google account.
You can also have online tutorials.
This improved account management options, including the ability to delete your account if required. You can see the official playlist with some video tutorials:

miercuri, 29 iunie 2016

News: NeoAxis 3D Engine 3.5 Released.

The latest version of  NeoAxis Engine 3.5 it was announced today with new features:
  • Graphic user interface of the tools has been updated.
  • A tool to easily import 3D models from a file has been added.
  • Example maps have been updated.
  • Freeze Objects Manager has been added. The object is indended to optimize maps with big amount of objects on them. With this object the developer can make some objects on the map freeze to save resources.
  • Streaming terrain has been improved. Better management of load/unload mechanism.
  • The ability to skip mip maps during loading textures.
  • Bug fix: Broken rendering with enabled SoftParticles parameter of the material.
  • Bug fix: Broken decals on terrain.
  • Bug fix: Broken export of 3D models from Map Editor to DAE.
Read more about this: NeoAxis 3D Engine 3.5 Released 

marți, 9 iunie 2015

News: The new version of Unity 5.1 .

The new Unity 5.1 is ready for you to download.
Some new features can be found here.
The Unity 5.1 release come with  industry-leading multiplatform support, and unmatched efficiency boosted in the cloud. It brings you a new unified development experience for VR platforms like Oculus Rift and our easy to use Unity Multiplayer networking solution.
Changes to your project are detected as you work and builds are delivered automatically to your device from the cloud, or distributed to your team so you can play them on the Web with Unity Cloud Build.
The Unity Cloud Build come with this options : Free, Pro - 25$ / month, Studio - 100$ / month and Enterprise.
You can read more about Unity 5.1 here.

sâmbătă, 2 mai 2015

News: Unity and Microsoft Holographic Academy - HoloLens .

According to this article - the Unity team has a few days working with developers at the Microsoft Holographic Academy.
They tells us:
 Unity’s HoloLens support follows the recent announcement that Microsoft and Unity would be working together to better integrate Unity and Visual Studio. This agreement has an important impact for the many developers new to Unity looking to develop game and non-game applications for HoloLens. Increased discoverability through shared installations and new scripting templates will make creating a new HoloLens project fast and simple.

sâmbătă, 21 martie 2015

News: Godot - new game engine working with Linux, Windows, OSX and consoles.

The last version of Godot Engine Reaches 1.0 come with new features: 
- working simple , flexible and feature rich editor, with tools under multi-platform editor: Linux, Windows and OSX;
- the game result work for your multi-platform : iOS, Android, Desktop Platforms: Windows, OSX, Linux,Web Platforms: PNaCL and consoles: Playstation 3 and Playstation Vita (only with license from Sony); 
- 2D and 3D game development; - GUI library for UI Game Interfaces; 
- Python-based scripting language, designed to make games with C++ API to optimize parts of the game or extend any part of the engine. - you can animate 2D or 3D. - simulate 2D and 3D physics engines; 
First look : I run it , working well. You need to make some settings to export the game.
Working with .obj to import objects . Not working with tff fonts.
Seam to be a lite dizzy , but I saw some good youtube tutorials. 
 
download the templates for exporting , see the next image:  
and export your game ... 
 

joi, 18 decembrie 2014

News: NeoAxis 3D Engine 3.1 Released

The new release is announce by NeoAxis development team:
NeoAxis Group Ltd is glad to announce the release of a new version of the universal environment for 3D project development NeoAxis 3D Engine 3.1. This version brings 2 major new features: the add-on creation possibilities have been extended and you can now embed a web browser easily inside your project UI thanks to the new built-In Web Browser UI widget!
This free development environment can be downloaded from oficial website.
 

sâmbătă, 15 noiembrie 2014

Assassin's Creed Unity not running well on AMD hardware.

Ubisoft blames AMD for the technical issues in Assassins Creed Unity.
See this news from guru3d website : assassins-creed-unity-not-running-well-on-amd-hardware.

joi, 28 august 2014

Unity Cloud Build on the horizon.

From official Unity I received this newsletter: Unity Cloud Build on the horizon.
  Our major announcement at Unite 2014 was something that has the potential to take a massive weight off the shoulders of anyone making games. Automating build generation and putting it in the Cloud can free up a whole ton of resources – making it faster and easier to generate builds and share them with your team. Unity Cloud Build automatically monitors your project's source control repository (with support for Git, Subversion and Perforce) and creates new builds for you – currently on iOS, Android, and the Unity Web Player. Unity Cloud build is currently in closed beta, and we'll be sure to let you know when it's ready. It'll be available on a subscription-based model with a free tier.

Unite 2014 Highlight Reel - Youtube

A showcase of some of excellent Unity authored titles, released and upcoming, as shown during the keynote at 2014 in Seattle. Learn more about Unity: http://unity3d.com