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A month ago, on March 28, 2019, NeoAxis Group released the latest NeoAxis Engine 2019.1.
Now the latest Build 2019.1.6 is released today.
This news can be read here.
Let's see some features:
Free platform, partially open source;
Modern architecture;
Complete set of tools;
Modern look editor;
C# scripting, visual scripting.
.NET API;
Built-in C# scripting;
Visual workflow scripting;
Advanced object types creation capabilities;
.NET API;
Classic C# programming;
Visual Studio 2017, 2019 support;
Complete set of tools for 3D game development;
64-bit floating precision by default;
Well-thought object serialization;
Scene rendering is performed via high-level rendering pipeline;
Good multi-thread rendering performance provided by Bgfx;
Filament PBR shaders are used for realistic materials rendering;
Powerful Bullet physics library in 64-bit precision mode.
The new Unity version comes with many features, see the official website.
System Requirements for Unity version Unity 2019.1 are: Released: 16 April 2019 OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+ GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The official blog can be found here.
If you are a fishing enthusiast, this game is a pleasant and relaxing realism.
It is a manager where you will spend your money on fishing gear and you will find world-class competitions.
The development team comes with this intro:
Fishing Planet is a FREE to play unique and highly realistic online first-person multiplayer fishing simulator developed for anglers to bring you the full thrill of actual fishing! Choose your lures, make your trophy catches, discover new possibilities and sharpen your real angling skills anywhere, anytime Features: 72+ species of fish, each with its unique behavior and AI. 12 scenic waterways with multiple locations, various climatic conditions, bottom terrains and vegetation. Thousands of tackle combinations with unique physical and hydrodynamic properties. Superb dynamic water graphics with ripples and surface that changes depending on wind, current and depth.
You can play this game on Windows od Linux (Ubuntu) with this system requirements:
SYSTEM REQUIREMENTS OS: OS Version - Windows 7, 8, 10 x64 Processor: Dual-Core 2.4 Ghz Memory: 4 GB RAM Graphics: Graphics Card Intel HD4600 or higher DirectX: Version 11 Network: Broadband Internet connection Storage: 12 GB available space Additional Notes: External mouse or compatible Xbox controller required
Read here.
Today , I tested the example make by CopperCube - version 6 named with android installation.
This example can be found when you start the CopperCube at Open Example App - First Person Shooter.
If you want to try another example, you may be asked to buy the license if you try post effects.
You can find my complete tutorial with the settings here.
The result works great and is a little slow for my android emulator.
See the result of this test can be see in the next screenshot:
Today I will start this tutorial about Coppercube and android.
First you need to know the CopperCube is free but can also buy it, see this link.
For CopperCube, you need the Android 2.2 (Froyo / API Level 8) and Android 8.0 (O) SDK packages.
You need to install all of this SDK packages with the Android Studio - using SDK Manager.
You need to have install the JDK (Java SE Development Kit) - most users already have it in the operating system. NOTE: The Android Studio SDK can be found at : c:\Users\username\AppData\Local\Android\Sdk and you need to create a keystore.
Follow the next images to see the steps how to make all settings to test your android output:
This game engine use HTML5 and come with default templates , default sprites to test it.
You can follow the tutorials online and you can try a search on web for video tutorials.
This HTML5 engine use blocks for scripting area.
Start with a account and test the tutorials.
You can used free with this option:
Publish to Gamefroot.com
You can also use two prices (from $15.00 and $49.00) to unlock the next features:
Educational Resources
Export to IOS and Android
Customer Support
Classroom Management
You can test it at official webpage .
The official youtube channel come with many video tutorials, just take a look:
The Xenko Beta version is available for free .
This is old news from Xenko game engine team:
Long time no see!
The Xenko promotion period has ended, and we’ve made some changes to the license plans.
As of 1 April 2018, Xenko Pro and Xenko Pro Plus are no longer available.
Xenko Personal is still free for personal use and for businesses of less than $200,000 US in annual revenue. If you don’t meet the Xenko Personal criteria, contact us for a custom plan.
If your business makes over $200,000 US in annual revenue, and you downloaded Xenko before 1 April 2018, you can continue to use Xenko until 1 April 2019. If you want to use Xenko after that, you need to contact us to create a custom plan before 1 April 2019.
A quick introduction to this online tool comes from the official website , see this: GDevelop runs on Windows, macOS and most recent Linux distributions. You can also try it online using Chrome, Firefox or another recent web browser. ... GDevelop is an open-source project.
This is tool can be used on your desktop with most operating systems but also online.
I tested it and it's easy to use and come with default examples and sample.
The result can be used on web or like application.
For Android applications you need to install it on your desktop.
The development team come with this new release for Construct 2 game engine. This is a stable update to incorporate fixes from r256, r257 and r258. As noted previously, we are only maintaining Construct 2 with bug fixes at this point. New features will only be added to Construct 3.
Since r255 the main improvements are:
Better handling of video and audio autoplay. This includes updates to work around Chrome 66's changes to autoplay policy which can prevent audio playback in old content. If you find your old games are muted in Chrome, export them again with this update and they should play audio correctly once the user has interacted with the page (i.e. a click, touch or key press).
Support for Xbox Live Achievements. This should allow games on the ID@Xbox programme to meet the publishing requirements.
In addition to that there are also a range of bug fixes, notably for a crash using savegames with Physics, and ensuring long-press on Android no longer triggers vibration.
Prices for Construct 2 licenses vary and are not very cheap (monthly or start from €159.99) .
The types of licenses used and sold for Construct 2 are:
Personal License
Business License
License Upgrade
Educational Licenses
They also let you to test a free edition: Download the free version today and give it a go! You're just about to discover a new, exciting way to teach.
This online game engine named Sploder use Flash plugin to create and play 8 bits games.
Is very use to create games because has templates for 2D games:.
You can play many type of games like:
RPG Games, Defense Games, Girls Games, Crafting Games, Puzzle Games and more.
The development team come with this infos about this game engine: Sploder is a place where anyone can make games online and share them with the world. Make your own platformer games, space-themed shoot-em-ups, retro arcade games, and even complex physics-based puzzle games. No programming skill is necessary. All you need is a good imagination and a desire to be creative.
The development team of game engine come this text about the old game WAVE ENGINE : WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
The Construct game engine is an HTML5-based 2D game editor features and improvements like: multi platform, event sheets, layout wiew,
multi language, steamlined interface and more.
Is simple to use and has a good learning area.
You can try new Construct 3 or old Construct 2 version .
You can read more about this game engine at official webpage .
Here is a video tutorial from official youtube channel.
In this period of the year developers meet at GDC - Game Development Conference.
The game engine named CRYENGINE V is proven in AAA production and come with one of latest rendering and game design features into the known game HUNT.
The development team tell us: Unreal Engine 4 is a complete suite of real-time 3D tools made by developers, for developers.
The new videos from official youtube channel shouw us the last presentation from GDC 2018.
I like the 3Lateral, Cubic Motion, Tencent and Vicon features to take live captured digital humans and create new real-time digital character.
Take a look at Siren a high-fidelity, real-time digital character based on the likeness of Chinese actress Bingjie Jiang.
Today I tested the Ren'Py visual novel engine.
The development team tell us: Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is open source and free for commercial use.
For android development and emulation you need to install Java SE Development Kit.
The base of engine is a application named renpy.
This allow us to update , build and make emulation ( phone, tablet and television) for your game.
You can test all of this by starting one default game.
I don't make a tutorial about how to create a new game, just how to deal with this engine.
You can create a new game by using: + Create New Project.
This will create a new project to start you 2D game novel with your questions and answers , GUI and images.
This can be see on the next screenshot work with this engine:
This is a test with particles using Unity 3D and WebGL output.
The next step will be a android application.
The project use three particle generators to create a Christmas tree, a snow particle generator, a game object for sound, and a text object game.
The project has also a C# script to set the particles.
The font used is the Kremlin Orthodox Church and is under the GNU General Public License.
This old carol is singed by Balada Group from Fălticeni, Romania and coordinated by Maria Tanase.
The development team tell us: We’re excited to share all the great new and improved features available today with Unity 2017.3.
Read more from on this article.
The Matter.js is created with javascript and can be used like a 2D physics engine for the web development and game engine.
This javascript for web and mobile can be found on official website.
The development team tell us about the features of this tool:
Rigid bodies
Compound bodies
Composite bodies
Concave and convex hulls
Physical properties (mass, area, density etc.)
Restitution (elastic and inelastic collisions)
Collisions (broad-phase, mid-phase and narrow-phase)
Stable stacking and resting
Conservation of momentum
Friction and resistance
Events
Constraints
Gravity
Sleeping and static bodies
Plugins
Rounded corners (chamfering)
Views (translate, zoom)
Collision queries (raycasting, region tests)
Time scaling (slow-mo, speed-up)
Canvas renderer (supports vectors and textures)
MatterTools for creating, testing and debugging worlds
Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
Mobile-compatible (touch, responsive)
An original JavaScript physics implementation (not a port)
You can see one good example here.
How can be used ?
First, get a stable release and include the script in your web page and add the matter engine objects and features, see this example: