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Se afișează postările cu eticheta online. Afișați toate postările
Se afișează postările cu eticheta online. Afișați toate postările

luni, 27 martie 2023

Online tool for images from clipdrop.

It is a website that offers online tools for image processing, one of these tools I liked more and it is called relight.
This will relight your photos and drawings in seconds.
You can test all of these features on the official website.

duminică, 19 martie 2023

3D viewer online tool.

This online tool can help you to check some of the 3D files for your projects.

joi, 16 martie 2023

Online tool with artificial intelligence to create icons.

This online tool will generate 5 icon designs for free using artificial intelligence.
If you want to generate more then you have to pay for it.

marți, 14 martie 2023

Text SVG online tool maketext.

This website is a good online tool to create the text svg output.

duminică, 12 martie 2023

Reto editor online tool.

This online retro editor tool can be used on the official page.
It is simple to use with a context menu on the left. A new file is created which is then edited and can be saved online and offline.

duminică, 20 noiembrie 2022

Shadertoy: matrix rotation for uv.

Today I wrote a simple example in shadertoy about how to apply a rotation using rotation matrices with sin and cos for a uv, see wikipedia.
For uv I used already defined uv. I created a stripe using the modulo function to make rotation visible and completed the rotation with the iTime variable defined in shadertoy to rotate it continuously.
Here is the created source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    //set the uv to a proper size on the center of screen 
    vec2 uv = (fragCoord - 0.5 * iResolution.xy) / min(iResolution.x, iResolution.y);
    // set rotation angle value
    float rot = radians(0.0);
    // this set rotation by time and 
    rot = iTime;a
    // algebra formula for rotation by matrix , https://en.wikipedia.org/wiki/Rotation_matrix
    mat2 m = mat2(cos(rot), -sin(rot), sin(rot), cos(rot));
    // rotation of uv with matrix algebra formula where is set the rotation angle 
    uv = m* uv;
    // define float by function module from 1.0 and uv.x - uv.y
    float d = mod(uv.x - uv.y, 1.0);
    // color for fragColor is value of fload d by module function
    vec4 col = vec4(vec3(d), 1.0);
    fragColor = vec4(col);
}
Here is an example share from my shadertoy account.

joi, 16 iunie 2022

News : Starship Troopers: Terran Command.

Starship Troopers: Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Ensure that human civilization, not insect, dominates the galaxy now and always!
The game can be found on the steam platform with a price of 24,99€.

duminică, 12 iunie 2022

News : Starfield: Official Gameplay Reveal from Bethesda Softworks.

Watch the official gameplay reveal for Starfield from the XBOX and Bethesda Games Showcase.

SVGator online tool.

SVGator is an online SVG animation creator. It doesn't require any coding skills and it simplifies the way you animate SVG by including the most advanced features in a user-friendly interface.
You can find this online tool on this webpage.
You can find a video tutorial from the official youtube channel.

luni, 6 iunie 2022

News : The Art of Code : How to turn your 2d fractal into 3d!

The The Art of Code come with a new video tutorial.
A while ago someone asked me if its possible to turn a 2d Koch Snowflake into 3d. I thought about it for a bit and came up with a few ways to do this. In this video we'll go over some of those ways!

duminică, 15 mai 2022

Viewer online : modelviewer.dev with Pepsi 3D glb model.

This online viewer let you easily display interactive 3D models on the web and in AR.
I tested this online tool with my 3D object build and exported with Blender 3D software.
You can tested with your mobile photo camera using this QR code but will hot store your model.
You can see in the next screenshot how this online tool or see the result on this glitch webpage:

3D Skyline GitHub contributions in the 2021.

View a 3D model of your GitHub contribution graph. Share it, print it, and more!
You can see this 3D example with my work in the year 2021.

joi, 17 martie 2022

News : Ghostwire: Tokyo - Official Game Soundtrack.

Ghostwire: Tokyo is an upcoming action-adventure video game developed by Tango Gameworks and published by Bethesda Softworks. The game is set to be released worldwide on March 25, 2022 as a one year timed exclusive for PlayStation 5 and Microsoft Windows.
Today I read on the description of this video about the
... Now players can immerse themselves further in the beautifully haunted cityscape visited by creatures of myth and urban legend with the release of the Ghostwire: Tokyo’s official soundtrack!
This is video from last day with the game

duminică, 20 februarie 2022

Extract pantone colors from image.

The colors in the design and their significance, especially in the pantone colors, say a lot about design.
Short introduction:
Pantone LLC is a limited liability company headquartered in Carlstadt, New Jersey.[1] The company is best known for its Pantone Matching System (PMS), a proprietary color space used in a variety of industries, notably graphic design, fashion design, product design, printing and manufacturing and supporting the management of color from design to production, in physical and digital formats, among coated and uncoated materials, cotton, polyester, nylon and plastics.
Here you will find an online tool that extracts this type of colors from images ...
Here is a simple screenshot:

luni, 27 decembrie 2021

Sketchfab 2021 Year.

In this article you can see a good review of the Sketchfab online tool.
This was a big year for Sketchfab! As 2021 draws to a close, we’re pleased to share a recap of the last 12 months and offer up some personal highlights from the Sketchfab Community Team.

joi, 16 decembrie 2021

Online game shooter from kirka.

It's December, James and Elizabeth put on their new outfit and we decorated the logo for Christmas. Also, kirka staff, contributors, content creators will now get the verified badge and we fixed a few bugs and issues.
You can try this game online on this website.
This is a simple demo for my website.

miercuri, 22 septembrie 2021

Shadertoy: Use buffers - 001.

This tutorial is about how to use buffers with shadertoy webpage.
Create an account and use the New item from main menu to start a shader.
The default source code when you start the new shader is:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    // Normalized pixel coordinates (from 0 to 1)
    vec2 uv = fragCoord/iResolution.xy;

    // Time varying pixel color
    vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));

    // Output to screen
    fragColor = vec4(col,1.0);
}
The buffers, Buffer A, Buffer B, Buffer C, and Buffer D, let you create "multi-pass" shaders.
You can run different shaders in each buffer and you can be passed to another buffer with fragColor.
Press the + tab to add a new buffer into the new shader.
See the next image.
The BufferA comes with this source code:
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    fragColor = vec4(0.0,0.0,1.0,1.0);
}
The next step is about the link between BufferA and main shader program.
Click on iChannel0 and select the BufferA, see the next image:
I change teh default BufferA source code with my old source code from another example:
// the my old example: https://www.shadertoy.com/view/XlSBz3
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
    vec2 uv = fragCoord.xy;
    // set center for circle
	vec2 center = iResolution.xy * 0.5;
    // set radius of circle
	float radius = 0.30 * iResolution.y;
    // create circle with delta and theta function
    // make delta 
    float d = length(center - uv) - radius;
    // make theta with color transparency to 0.4 and set 1 for clamp
    // the clamp is a returned value computed as min(max( x , minVal ), maxVal ).
	float t = clamp(d, 0.4, 1.0);
	fragColor = vec4( t, center, (120,230,0));
}    
Let's see one simple example:

sâmbătă, 18 septembrie 2021

Shadertoy: iChannel texture - 006.

Another simple example with the online shadertoy tool. In this example, I will show you how to use a webcam with a heat predator effect. And how to combine this effect with the webcam image.

vec3 predatorHeat(float v) {
float value = 1.0 - v;
return (0.5+0.5*smoothstep(0.0, 0.1, value))*vec3(
smoothstep(0.5, 0.3, value),
value < 0.3 ? smoothstep(0.0, 0.3, value) : smoothstep(1.0, 0.6, value),
smoothstep(0.4, 0.6, value)
);
}

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;

vec4 temp = texture(iChannel0, uv);
vec4 temp2 = texture(iChannel1,uv);

float average = ((temp.r + temp.g + temp.b) / 2.5);

temp.rgb = vec3(predatorHeat(average));

if(uv.x > 0.5)
fragColor = temp;
else
fragColor = temp2;
}

marți, 20 iulie 2021

Try 3DSLASH online tool.

You can test this online tool on this webpage.
The new release 3.1.0 is available!
You can now enjoy the sound of your tools!
The new engraving feature simplifies many operations, such as reproducing a pattern, engraving a name or even... make a hole!
FBX and Collada exporters open the way to 3D creation for games, programming and Virtual Reality.
Now, you can now export to glTF 2.0.