For users who use 3D software Blender good news. Beta version 2.5 is now present on Lucid Puppy version 5.2.5.
This distro released in April 2011, brings new improvements.
Here is a screenshot of it:
I've tested it with old Nvidia video card.
I had to install the driver for FX 5200 named "NVIDIA-173.14.25.lupu500k2.6.33.2".
I made this easy with the software "Puppy Package Manager.
Everything went perfectly.
2D, 3D, game, games, online game, game development, game engine, programming, OpenGL, Open AI, math, graphics, design, graphic, graphics, game development, game engine, programming, web development, web art, web graphic, arts, tutorial, tutorials,
luni, 23 mai 2011
miercuri, 9 martie 2011
SlimDX and SharpDX frameworks.
These two applications come to support developers who use DirectX.
First SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies.
SlimDX supports a wide range of APIs, operating systems, and configurations. All versions of Windows XP, Vista, Server 2003, Server 2008, and 7 are supported, for both 32 and 64 bit. There is a minimum requirement of .NET 2.0
See more here.
The second, SharpDX is intended to be used as an alternative managed DirectX framework. The API is generated automatically from DirectX SDK headers, with AnyCpu target, meaning that you can run your application on x86 and x64 platform, without recompiling your project or installing assemblies into the GAC.
Full support for the DirectX API.
Managed platform independent .NET API.
See more here.
What I don't like about the two programs and their official websites...
The tutorials are weak and few.
Documentation is not complete.
sharpdx comes with two zip archives that would be enough to develop an application.
SlimDX installation has two executables:
. NET Runtime 2.0 End User and Developer SDK
The result is the same as sharpdx, a lot of source code with some compiled binaries.
I tried to run the samples for DirectX 9 but failed.
I use DirectX 9c on a Asus Eee PC 1000H with 1GB RAM.
Although I was expecting more, these applications have disappointed me.
First SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies.
SlimDX supports a wide range of APIs, operating systems, and configurations. All versions of Windows XP, Vista, Server 2003, Server 2008, and 7 are supported, for both 32 and 64 bit. There is a minimum requirement of .NET 2.0
See more here.
The second, SharpDX is intended to be used as an alternative managed DirectX framework. The API is generated automatically from DirectX SDK headers, with AnyCpu target, meaning that you can run your application on x86 and x64 platform, without recompiling your project or installing assemblies into the GAC.
Full support for the DirectX API.
Managed platform independent .NET API.
See more here.
What I don't like about the two programs and their official websites...
The tutorials are weak and few.
Documentation is not complete.
sharpdx comes with two zip archives that would be enough to develop an application.
SlimDX installation has two executables:
. NET Runtime 2.0 End User and Developer SDK
The result is the same as sharpdx, a lot of source code with some compiled binaries.
I tried to run the samples for DirectX 9 but failed.
I use DirectX 9c on a Asus Eee PC 1000H with 1GB RAM.
Although I was expecting more, these applications have disappointed me.
duminică, 20 februarie 2011
Newton Game Dynamics - open source from feb. 2011
Newton Game Dynamics is an integrated solution for real time simulation of physics environments.This API was created by Julio Jerez and Alain Suero.
The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
Starting 02/15/2011 this API is open source and hoosted in google code.
See more here.
miercuri, 16 februarie 2011
Allegro 5 library for game development.
Allegro 4 and Allegro 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers.The Allegro library provides low level routines like input, graphics, midi, sound effects, and timing.
It is cross platform : Windows, OS X, Linux, DOS, and others.
The official website is here.
You can find some tutorials, and various articles for beginners.
Other information can be found here.
Posted by
Cătălin George Feștilă
Labels:
2011,
2D,
3D,
allegro,
design,
game development,
iOS,
linux,
Mac OS,
Windows OS
luni, 3 ianuarie 2011
Play beta game to win an GTX 460 graphics card
Today I received an email from NVIDIA:
Unfortunately, my desktop uses the Linux Eee laptop has Windows XP installed.
We went to the site and looked a little under "Media. "
The game looks promising with strong effects worthy of a last generation video card.
It seems to me a kind of "Warcraft" more stylish.
Unfortunately, training developers and open source code not available yet allow monopolization of games development.
You can try a beta .here
RIFT™ Beta Event: WarfrontsThe email came with a promise to win a video card NVIDIA® GeForce® GTX 460.
Catalin, be one of the first to check out RIFT™, a new fantasy MMORPG.
...
Unfortunately, my desktop uses the Linux Eee laptop has Windows XP installed.
We went to the site and looked a little under "Media. "
The game looks promising with strong effects worthy of a last generation video card.
It seems to me a kind of "Warcraft" more stylish.
Unfortunately, training developers and open source code not available yet allow monopolization of games development.
You can try a beta .here
miercuri, 29 decembrie 2010
OpenGL - Direct State Access
DSA is new OpenGL feature . Named "Direct State Access" give us the new options to programming with OpenGL.
This extension allows us to update OpenGL states in a direct way.
I saw a good article with example here.
See this pdf file about : OpenGL Bindless Extensions by NVIDIA.
One example is enough by removing cache misses then speedup is 7.5x up.
Nice .
This extension allows us to update OpenGL states in a direct way.
I saw a good article with example here.
See this pdf file about : OpenGL Bindless Extensions by NVIDIA.
One example is enough by removing cache misses then speedup is 7.5x up.
Nice .
vineri, 17 decembrie 2010
WebGL - now in beta stage in Google Chrome
WebGL is now in beta stage in Chrome. WebGL is a 3D graphics API .
This JavaScript API can be use to create 3D web apps.
As we know it is based on the OpenGL ES 2.0 API
My verssion is 9.0.597.19 beta Google Chrome and run well the demo from here.
It moves a little hard but working on an Asus Eee.
This JavaScript API can be use to create 3D web apps.
As we know it is based on the OpenGL ES 2.0 API
My verssion is 9.0.597.19 beta Google Chrome and run well the demo from here.
It moves a little hard but working on an Asus Eee.
joi, 9 decembrie 2010
Unigine - 3D engine
Tomsk, Russia - November 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.
Link : unigine.com
About Unigine Engine
Unigine is a cross-platform real-time 3D engine (Windows / Linux / PlayStation 3) .
This engine unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
The engine is a complete solution with :
Link : unigine.com
About Unigine Engine
Unigine is a cross-platform real-time 3D engine (Windows / Linux / PlayStation 3) .
This engine unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
The engine is a complete solution with :
- Photorealistic 3D render
- Powerful physics module
- Object-oriented scripting system
- Full-featured GUI module
- Sound subsystem
- A set of flexible tools
gDEBugger - Now FREE!
A very popular OpenGL debugger is now available for FREE.
Named gDEBugger is an advanced OpenGL Debugger, Profiler and Graphic Memory Analyzer.
This 3D software saves you debugging time and helps you boost application performance.
We can download it from :here.
Named gDEBugger is an advanced OpenGL Debugger, Profiler and Graphic Memory Analyzer.
This 3D software saves you debugging time and helps you boost application performance.
We can download it from :here.
duminică, 5 decembrie 2010
Unigine Engine - now cross-platform.
Tomsk, Russia - November 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.Efficient and well-architected framework makes Unigine highly scalable:
- Cross-platform: Windows / Linux / PlayStation 3
- Multiple API render (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL)
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
I will try in future and i hope running well.
See screenshot bellow :
joi, 2 decembrie 2010
Fedora 14 - Ember the new game client
Today I saw that Fedora 14 comes with a client for online games.
Named Ember is a modular client framework using Ogre for graphics.
Who wants to have fun, here is the web address.
gallery
Named Ember is a modular client framework using Ogre for graphics.
Who wants to have fun, here is the web address.
gallery
miercuri, 24 noiembrie 2010
New 3DMark 11
Starting November 30, 2010 will launch the new benchmark from Futuremark video. It is called http://store.futuremark.com/shop/cart.jsp?addedproduct=true
3DMark 11 is the latest version of most popular benchmark.
Prices for this software are based on its functions and are
* Free!
* $19.95
* $995.00
We can pre-order this software from here.
3DMark 11 is the latest version of most popular benchmark.
Prices for this software are based on its functions and are
* Free!
* $19.95
* $995.00
We can pre-order this software from here.
duminică, 21 noiembrie 2010
PCI 3.0 - refresh of graphics.
The PCI-SIG finalized the specifications of PCI-Express 3.0 bus.
Is designed to be backwards-compatible with devices that use older versions of the bus.
The new PCI-Express 3.0 has, resulting in a data-rate of 1 GB/s per lane, per direction.
The first PCI-Express 3.0 compliant devices will come to be in 2011.
You can read the specifications from official source.
Is designed to be backwards-compatible with devices that use older versions of the bus.
The new PCI-Express 3.0 has, resulting in a data-rate of 1 GB/s per lane, per direction.
The first PCI-Express 3.0 compliant devices will come to be in 2011.
You can read the specifications from official source.
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